4 ms·
Honestly, so much of this sounded familiar to me ... but from my own teenage years. My parents were appalled at the amount of time I was spending at a MS-DOS PC
by adrianb 6y ago
Honestly, so much of this sounded familiar to me ... but from my own teenage years. My parents were appalled at the amount of time I was spending at a MS-DOS PC (not only playing games but also learning programming).
So I'd say that no, it's not that phones are like crack. There seems to be a disconnect on the parent's expectations when children discover the possibilities of a technology that's unfamiliar to them. In the article they're talking about the ease of controlling TV time but that doesn't even compare in possibilities of communication, entertainment and education.
Heck... I'm sure if you could go back in time you'd discover the first generation to grow up with books, and their desperate parents noticing how the kids aren't ... working the fields and feeding the cattle, I guess.
- ertian 6y agoYup. There was a moral panic about fiction specifically in the early-to-mid 1800s. Kids (and women, too) were sitting around staring at these made-up stories instead of going out and doing real things.
- definetheword 6y agoPassingly comparable but a completely different scale
- evilduck 6y agoChess was no exception to moral outrage either: "We answer, chess is a mere amusement of a very inferior character, which robs the mind of valuable time that might be devoted to nobler acquirements, while at the same time it affords no benefit whatsoever to the body" - Scientific American, circa 1859 https://books.google.com/books?id=90hGAQAAIAAJ&dq=%22a+pernicious+excitement+to+learn+and+play%22&pg=PA9&hl=en#v=onepage&q&f=false https://books.google.com/books?id=90hGAQAAIAAJ&dq=%22a+perni...
- ur-whale 6y agoNow is really not like back then. I was like you, spending inordinate amounts of time with computers during my teenage years. But back then, I was learning useful skills from it. The computer I owned had almost no games for it. All you could do was program it in either basic or assembly. Move forward 15 years, my kid who owned a PC from around age 10 was never interested in using it as anything but an entertainment platform. There was simply way more interesting things to do with it than understanding how it worked and bending the hardware to your will. And this was pre-social networks.
- fiblye 6y agoSeems like your kid just isn’t interested in the same things you are. If the flashy entertainment were stripped away, they probably would’ve never cared about it. And that’s okay.
- mckirk 6y agoI don't think it's that easy. The dopamine-traps of today can hardly be compared to the ones from twenty years ago. Compared to the effort of creating, there's some seriously low hanging fruit these days.
- fiblye 6y agoThe poster said their kid wasn't interested in fiddling with workings of computers before social media was a thing, so I don't think that's the problem in their specific case.
- thu2111 6y agoThere's always been low hanging fruit. There were video games from the dawn of computing. I played games and did programming, sometimes more gaming, sometimes more coding. My mother worried generically about 'computer time'. Many of my friends had games consoles, or computers but they only used BASIC to load games from cassettes. They turned out fine. None of them ever expressed the slightest interest in creating anything but they went on to do other useful things, like teaching or social care. We are way, way too quick to assign complicated sciencey sounding explanations to stuff earlier generations would have described as common sense. Games are fun. Reading is fun. Talking is fun. Parents used to despair at the hours their daughters would spend on the expensive telephone instead of doing more child-y or creative things, and so what? They all worked out fine. The world is not short on creative people.
- georgeecollins 6y agoThis resonates with me because when I was a kid I really enjoyed video games and I would program them into my cheap, rudimentary computer. I even sold some games I made on cassette tapes. My parents were really distressed that I was wasting my time. But-- surprise-- I had/ have a long and successful career making video games. Now I am a parent and I tend to let my kids play a lot of game on their computer. But it is different. In the old days computers weren't really that entertaining except if you programmed them. Now they have a lot of passive entertainment value. It's a lot more like watching television or talking on the phone then the engaging hobby I had as a child. I tell them it is important to create media as well as consume media.
- milansuk 6y ago> not only playing games but also learning programming I think the basic question is: Are you consumer or producer? When you program or using excel or writing a blog posts, you grow as a person. Apps can be both, so It's more about the ratio. You can try to make nice & creative photos for your Instagram profile or just browse and see what others are up to. The problem is that kids will tell you that they will produce and learn, but then spend most of the time consuming, which will slowly kills their creativity.
- mads 6y agoI spent thousands of hours in front of my Vic20, C64, etc. Back then the platforms really encouraged creativity. Now I feel every single platform just encourages consumerism.
- qwerty456127 6y ago> My parents were appalled at the amount of time I was spending at a MS-DOS PC (not only playing games but also learning programming). Whatever, social networks are a different thing. I wouldn't mind my kids spend as much time using their gadgets as they want except for social networks. Consuming information, hacking and even some chatting are okay, Instagram addiction is not.
- ashtonkem 6y agoThere is a substantive difference between a computer and a phone; only one is carried with you every single second of the day. Until you account for the drastic difference in how they can be used, it's pretty hard to equate your experience with a computer to a kid's experience today with a smart phone.