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Wow, I'm surprised! Great job Blizz Blizzard has always been good at supporting Mac's, even going back as far as Warcraft 3.
by NoPicklez 6y ago
Wow, I'm surprised! Great job Blizz
Blizzard has always been good at supporting Mac's, even going back as far as Warcraft 3.
- cdolan 6y agoThankfully long before that. I recall Diablo 1 was released for Mac OS (9?) only a few weeks/months after PC, and Warcraft I and II had full Mac Support! Too bad the GPU race has left Macs in the dust.
- duskwuff 6y agoDiablo was released for PC in January 1997, and didn't show up on Mac until May 1998. StarCraft had a similar delay (March 1998 to March 1999). All three WarCraft games were simultaneous releases for Windows and Mac OS, though.
- oneplane 6y agoIIRC it was't purely a post-release-port, they did have parallel development tracks before anything was released and for some titles they didn't want to risk the upfront cost for the relatively small percentage right away.
- teej 6y agoI remember going over to a friends place who owned a Mac in order to play Warcraft 2 network games.
- bathtub365 6y agoWarcraft 2 was my first experience playing a cross-platform network game. I was on a PC and I dialled in to my friend’s Mac. Understanding how things are architected now it makes perfect sense, but as a kid my mind was blown since I considered these to be wholly incompatible platforms.
- cdolan 6y agoMulti Player Game > TCP/IP ... Miss those menus
- taf2 6y agoAnd Warcraft 2!
- wmichelin 6y agoExcept for Overwatch, RIP. Also Diablo 3 has always run terribly on MacOS. Pretty much only WoW runs decently. Maybe Starcraft 2 used to be okay but it since became way worse.
- yreg 6y agoThey probably ported WoW because they cannot afford to drop support for platform where they have tons of existing paying customers. If they truly cared about the Mac, they would release Overwatch for macOS. It runs just fine on modern Macs via bootcamp.
- Talanes 6y agoIt does certainly feel like they forgot about Mac when they got the console base with Overwatch.
- oneplane 6y agoYep, oddly enough they made the game engine themselves like they did with almost all of their other games; apparently this time they didn't make it cross-platform. Pretty strange considering the other (arguably more complicated) engines were supported from day 1, even their unreleased FPS (Ghost?) was going to be launched like that.
- alexgaribay 6y agoI'd LOVE to have a native macOS client for Overwatch. Since I upgraded to a 2019 16" MacBook Pro, my eGPU no longer works in Bootcamp due to the dreaded Error 12 and I can't resolve it. My eGPU works flawlessly in macOS. Plus, I hate using Windows and want to avoid it if at all possible.
- oneplane 6y agoYou can fix Error 12 by using an eGPU loader in UEFI (you can just put it on a USB drive). The problem is that Windows sets the PCIe address space wrong and then it can't properly talk to the GPU anymore. It happened during one of those large Windows feature updates last year. You can find setup and documentation on egpu.io, goalque is the author. (it's called something like automate-eGPU EFI)
- Lownin 6y agoExcept for Overwatch.
- ricree 6y agoI actually happen to still have my Warcraft 1 manual, and just checked to see that it supported Macs starting at System 7.
- oneplane 6y agoGoing back to WarCraft 1. And StarCraft 1. And Diablo 1. But also Blackthorne, before they made any RTS.