3 ms·
There's an implicit cost. Time is a factor for the alien evolution. So if you'll spend too much time relocating your constructions, you might fall behind aliens
by vbezhenar 6y ago
There's an implicit cost. Time is a factor for the alien evolution. So if you'll spend too much time relocating your constructions, you might fall behind aliens and will spend lots of resources to defend your base. That'll slow down your research and you'll fall behind more. Actually that's the only thing that I don't like in this game, I wish developers would rebalance the game with 0 time contribution to evolution, as I really love to spend lots of time thinking and rebuilding things and I hate that feeling that I need to move faster. I know that it's easy to change coefficients in the game creation screen, but for some reason I don't like this approach and prefer to play the game with built-in presets (also, I think, achievements are disabled with custom game presets).
- Dylan16807 6y agoIt's really slow, though. If time is a particularly big part of evolution, it means you're barely fighting, so the problem solves itself.
- garaetjjte 6y agoIf some setting makes the game more fun for you.. why not change it? I don't get it. Who cares about achievements.
- Dylan16807 6y agoOnly four achievements care about the settings. And two of those are speedrun achievements. And the only settings that matter are turning on peaceful mode or reducing the number of starting enemy bases.
- nwallin 6y agoThe 100% achievement speedrun involves setting numerous biter related settings to 0, including both the time and pollution evolution factors. I don't remember all the settings which are changed, but it's a substantial list. Biters are not disabled completely, (one of the achievements involve aggroing the biters with pollution) but they're turned down enough such that they do not actually attack the base. To get them to aggro for that one achievement, you have to actually construct stuff inside of one of their cells.
- yboris 6y agoI've been choosing to play without enemies. Makes for a less-frantic, more-relaxed gameplay. Once I get good at building bases fast, I'll try with enemies to see how I like it.