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I worked for several game publishers as a developer, and would be called in to firefight games at other developers in danger of not shipping or shipping past a
by bsenftner 6y ago
I worked for several game publishers as a developer, and would be called in to firefight games at other developers in danger of not shipping or shipping past a critical deadline. The Sierra productions were typically nightmares, at least the ones that needed publisher bailouts. I never interacted with Ren or Roberta beyond introduction, as firefighting a failing production tends to be upper management scarce.