4 ms·
> Almost no stores will be able to compete with Facebook, Google, Amazon, etc, who already have giant reach and network effects, First of all, that is not true
by bogwog 6y ago
> Almost no stores will be able to compete with Facebook, Google, Amazon, etc, who already have giant reach and network effects,
First of all, that is not true at all.
And second, even if it were true, it'd be a far better situation for developers than the current status quo.
- zepto 6y agoHaving to deal with multiple stores would be strictly worse for developers than the current situation.
- matwood 6y agoAnd worse for consumers. No way I'm dealing with entering my CC again and again. The current situation is not perfect, but it does have advantages for both consumers and developers.
- donmcronald 6y agoReally? Microsoft, Amazon, Google, and Apple already have my CC number. If I could buy all my apps through (ex:) the Microsoft store that exists on PC, Android, and iOS I could delete my CC info from Google and Apple. That's a win in my book. Maybe the competition would force all of them to innovate a bit. Wouldn't it be nice if you could give your CC number, but set a hard limit on in-app purchases? Ex: Here's my CC, but you're not allowed to charge more than $50 / month to it. I bet there are a lot of people that have gotten multi thousand dollar IAP bills that wouldn't mind a better system for some of that stuff.
- giantrobot 6y agoWe have already been through the multiple "app stores" model and it was fucking awful. Back before the iPhone and Android there were dozens of different stores for PalmOS, Symbian, and PocketPC/Windows Mobile, even boxed software sold on CDs. There were no guarantees with any of the stores. Many didn't even host stuff they sold. So you'd buy from the "App Store", download from the developer's site, and then deal with whatever license system the developer used. Since there was no standard way to work with the store there was no standard mechanism of distributing licenses. Signing was also a joke as there was no good way to let end users validate, in a usable way, the signatures of apps or even that the signing entity was who they claimed to be. Piracy was rampant because stores sucked, prices were onerous, and cracking the software or just sharing licenses was too easy. The current App Store model developed as a response to a broken market for mobile apps. Hate on the App Store model all you want but it solved significant problems that plagued the industry for years.