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I don't understand that business decision. One problem is certainly the low spread of devices, the other is that there is a limited amount of software available
by raxxorrax 6y ago
I don't understand that business decision. One problem is certainly the low spread of devices, the other is that there is a limited amount of software available for VR.
I doubt too many devs would want to develop against Oculus if the market is reduced in favor of store lock-in.
Maybe VR overall wasn't a success and they just want to fortify a niche.
I think VR could really be used in quite a few applications like modeling and animation, but I don't see that happening outside a PC environment. Not that the cable to the device isn't a huge pain.