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Opengl is expensive to support, because drivers can be quite large today. Vulkan lets dev do things directly. You could say opengl is one "layer of crap" Carm
by jokoon 6y ago
Opengl is expensive to support, because drivers can be quite large today.
Vulkan lets dev do things directly.
You could say opengl is one "layer of crap" Carmack was talking about.
I'm still happy to use it though.
- walkingolof 6y agoWith Vulcan, you are more than ever as a indie developer faced with the question: Are you going to do a game or an engine.
- esperent 6y agoThere are several wrappers for Vulkan that make it easier to work with, like V-EZ. Using one of the is probably the best approach for an indie dev.
- slezyr 6y agoYou simply don't need to touch it. Use the bgfx. https://bkaradzic.github.io/bgfx/overview.html https://bkaradzic.github.io/bgfx/overview.html