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This game seems really awesome, I've had a few looks at it at Steam so far. I am a bit curious what does it mean that each and every pixel is 'simulated'? They
by manjana 6y ago
This game seems really awesome, I've had a few looks at it at Steam so far. I am a bit curious what does it mean that each and every pixel is 'simulated'? They use the statement many times, but I'm really not sure what that statement implies.
- azhenley 6y agoThere is a short description on another page that refers to the physics: "Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes!"
- deleted 6y ago[deleted]
- wgjordan 6y agoScroll down and the answer is right there: > Q: What does "every pixel is simulated" mean? > A: Basically every pixel in Noita is made of some material. The different materials are simulated. E.g. Water will behave like a liquid, gasses will rise, sand will pile up, rigid bodies will rigid body... In addition to that we run simplified simulations of various chemical reactions, electricity, thermodynamics and so on.
- schoen 6y agoMaybe this is similar to https://sandspiel.club/ https://sandspiel.club/
- ewired 6y agoEach in-game particle ('pixel') has its own physics and interactions with other particles. There are other games which did this before Noita, but none of them have the same depth or gameplay. The other major "falling sand" games are just sandboxes. One of the earliest games (a Java applet) was somehow made to work in HTML5: https://dan-ball.jp/en/javagame/dust2/ https://dan-ball.jp/en/javagame/dust2/ This is the most feature-rich falling sand sandbox game with built-in Lua scripting: https://powdertoy.co.uk https://powdertoy.co.uk (their website appears to be down)
- ent 6y agoThere was actually a whole genre of action games in the Finnish indie game scene in the 90's, cave flying games (luolalentelypelit) that usually had similar physics from which Noita (Finnish for witch) clearly draws inspiration from. Although most of the cave flying games were from the dos era, probably the most famous one, wings, had a "new" version [1] made that runs on windows and linux. [1] http://www.wings2.net/ http://www.wings2.net/
- httpsterio 6y agoAnd now akumusa is playing in my head, kiitti vaan.
- rzzzt 6y agoCortex Command also had per-pixel destructible terrain: https://en.wikipedia.org/wiki/Cortex_Command https://en.wikipedia.org/wiki/Cortex_Command Also, Liero/NiL might fit the bill, as the game involved extensive digging (more so than in eg. Worms): https://en.wikipedia.org/wiki/Liero https://en.wikipedia.org/wiki/Liero
- winrid 6y agoIf you want to have fun with the first one, add some sand, a vine, some fire, and then add a fan (bottom left).