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As long as there are still plenty of people making apps for iOS, I don't see how Apple has much incentive at all to change their behavior. If this stuff is tha
by usefulcat 6y ago
As long as there are still plenty of people making apps for iOS, I don't see how Apple has much incentive at all to change their behavior.
If this stuff is that big of a problem for the average iOS developer, then shouldn't this at least be an opportunity for Google (to attract more developers to its platform, possibly exclusively)? Or no because G has pretty much the same incentives that Apple does? Or is this already happening and I'm just not aware of it?
- crooked-v 6y agoFrom what I understand, Google, Microsoft, and Sony all also charge 30% for the app marketplaces on their devices. There may be some game-theory pressure here not to lower the cut for risk that the others will do the same and a race to the bottom will ensue.
- d3nj4l 6y agoEpic basically started that race to the bottom in the PC gaming space. Time will tell if it will actually drive Steam's cut down.
- Bekwnn 6y agoSteam already lowered their cut directed mostly at AAA games with sales over $10 million dropping to 25% and sales over $50 million dropping to 20%. AAA devs were already trying to leave steam as much as possible, so they tried to bring them back while doing nothing for smaller studios and indies who can't afford to exist off steam.
- foepys 6y agoDoesn't Steam allow indie developers to generate as many keys as they want for free? The Humble Bundle gave me a lot of Steam keys the last time I bought something from them and Steam didn't get a 30% cut from it.
- hutattedonmyarm 6y agoThey can’t exist solely off Steam, but selling on Steam + GOG + maybe even directly is better than exclusively Steam. I know I’m in the minority, but especially indie titles I try to buy somewhere else and look for a direct sale, GOG, and itch.io first
- imtringued 6y agoIndies don't earn enough for it to matter. The cut only matters for successful companies so nobody is complaining in the end. If your game sucks then it doesn't matter because 30% of nothing is still just nothing. If your game is good enough then you get a discount.
- T-A 6y agoDevelopers will only have to pay a 5% Microsoft Store fee if a user installs their app through a campaign ID link. The same applies if the user finds their app through a web search. However, if a user discovers the app through the Microsoft Store search or other “Microsoft-owned” properties, developers will have to pay a 15% fee, getting 85% revenue in return. https://www.thurrott.com/windows/windows-10/202038/microsoft-stores-new-revenue-model-finally-in-effect https://www.thurrott.com/windows/windows-10/202038/microsoft...
- deleted 6y ago[deleted]