4 ms·
That's an unfair comparison though. Everyone used to play with high latency. There's a clear advantage to you if your ping is 20 ms and mine is 300 ms. Whether
by chucky 6y ago
That's an unfair comparison though. Everyone used to play with high latency. There's a clear advantage to you if your ping is 20 ms and mine is 300 ms.
Whether there's a clear advantage to having 50 vs 20 ms ping I can't answer. I'm quite certain that's an advantage I personally can't make any use of, but a Quake pro might be able to.
Also, today's pro gamers are likely at a higher skill ceiling than the best players were 10 years ago.
- adventured 6y ago> That's an unfair comparison though. Everyone used to play with high latency. I played a lot of Quake and that was not remotely close to being the case. There were the high ping and low ping players, with not much of a % inbetween. In 1996-1997 the vast majority of people were playing Quake online via dial-up modems. The best players had low pings and were playing over ISDNs or better (a lot of players were on fast university or corporate networks). > today's pro gamers are likely at a higher skill ceiling than the best players were 10 years ago. The pro-level players in the later half of the 1990s were as elite as anything that exists today in the FPS space. They were playing like it was a job even when it wasn't, and they had been doing it for a while (Doom LAN competitions were common before that). Quake clans were prolific. They also had professional caliber competitions / tournaments back then, see: the 1997 Red Annihilation Quake tournament in Atlanta, where Dennis Fong won Carmack's Ferrari.