4 ms·
The true question is: may I be able to play an online video game in the deep Sahara before the modern human civilization collapses?
by mollusca 6y ago
The true question is: may I be able to play an online video game in the deep Sahara before the modern human civilization collapses?
- eru 6y agoDepends on what latencies you can tolerate.
- baq 6y ago50ms ping should be reasonable for most games. whippersnappers who complain about 20ms ping should watch some quakeworld or quake 3 cpma where this dude rat used to destroy everyone on 300ms.
- rkangel 6y agoOn some games (Rainbow 6: Siege being the one I'm most familiar with) latency actually helps you, as the enemy has an out of date picture of where you are.
- de_watcher 6y agoYes, in Natural Selection 2 you can't properly ambush anyone unless you take into account the ping and jump on them before you even see each other.
- chucky 6y agoThat's an unfair comparison though. Everyone used to play with high latency. There's a clear advantage to you if your ping is 20 ms and mine is 300 ms. Whether there's a clear advantage to having 50 vs 20 ms ping I can't answer. I'm quite certain that's an advantage I personally can't make any use of, but a Quake pro might be able to. Also, today's pro gamers are likely at a higher skill ceiling than the best players were 10 years ago.
- adventured 6y ago> That's an unfair comparison though. Everyone used to play with high latency. I played a lot of Quake and that was not remotely close to being the case. There were the high ping and low ping players, with not much of a % inbetween. In 1996-1997 the vast majority of people were playing Quake online via dial-up modems. The best players had low pings and were playing over ISDNs or better (a lot of players were on fast university or corporate networks). > today's pro gamers are likely at a higher skill ceiling than the best players were 10 years ago. The pro-level players in the later half of the 1990s were as elite as anything that exists today in the FPS space. They were playing like it was a job even when it wasn't, and they had been doing it for a while (Doom LAN competitions were common before that). Quake clans were prolific. They also had professional caliber competitions / tournaments back then, see: the 1997 Red Annihilation Quake tournament in Atlanta, where Dennis Fong won Carmack's Ferrari.
- deleted 6y ago[deleted]