4 ms·
After AI beat 1v1 the top players they gave it to casuals at the international if I remember correctly: https://www.reddit.com/r/DotA2/comments/6t8qvs/openai_bo
by trabant00 6y ago
After AI beat 1v1 the top players they gave it to casuals at the international if I remember correctly:
https://www.reddit.com/r/DotA2/comments/6t8qvs/openai_bots_were_defeated_atleast_50_times/ https://www.reddit.com/r/DotA2/comments/6t8qvs/openai_bots_w...
> The general strategy is to win by claiming first tower. At 0:00, you aggro the enemy creep wave so that they start following you. Then you walk around in a circle around the jungle, and the enemy wave will start to form a congo line that will follow you around. You then path around the jungle so that on the next wave spawn, you can aggro the wave again and continue to walk around in circles. The AI will burn glyph when your creep wave hits the tower, and for some reason it can't really decide between chasing you or defending the tower. So after about 5 minutes of doing this, your creep waves will eventually destroy the tower and you win the 1v1.
- imtringued 6y agoThis reminds me of how 2b2t PvP has evolved. At first everyone was just wearing fully enchanted diamond armor and had golden apples that regenerate HP faster than you can lose them. Hacking is allowed on 2b2t. Because of dupe glitches getting large quantities of specific items is possible. Ender crystals that are normally used to resurrect the ender dragon can be smashed to create an explosion which kills players in full diamond armor instantly. Suddenly it was all about who could deploy his crystals first. Then totem duplication + auto equip allowed you to survive instant deaths until your inventory no longer contains totems. No matter how impressive each of these techniques were, each of them had a counter that was highly effective.