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While I don't like Apple's 30% cut on multiplatform/subscription products, I think Epic's real motivation here is to run their own App Store, build a bigger moa
by enra 6y ago
While I don't like Apple's 30% cut on multiplatform/subscription products, I think Epic's real motivation here is to run their own App Store, build a bigger moat and get the profits themselves (they take 12% cut, 5% if you use Unreal Engine, from developers in their store). They also make exclusive deals, bribing developers with funding/marketing support, so that the games can only bought in their store for 6-12mo. Clearly they are not welcoming to competition themselves.
Buying games on PC now means that you have to install 5 different app stores which are usually slow, buggy and not that well written cross-platform code (pretty much like Fortnite itself).
Tencent is also 40% shareholder in Epic, and there has been criticism on Epic sending user data back to China.
> In early December 2018, Epic Games announced that it would open a digital storefront to challenge Steam by using a 12% revenue split rather than Steam's 30%.[20] Epic also said that it would not impose digital rights management (DRM) restrictions on games sold through its platform.[20] The store opened days later, on December 6, 2018, as part of the Game Awards, with a handful of games and a short list of upcoming titles.[21][22] The store was open for macOS and Windows platforms before expanding to Android and other platforms.[20] Epic aims to release a storefront for Android devices, bypassing the Google Play Store, where it will similarly only take a 12% cut compared to Google's 30%. While Apple, Inc.'s monopoly on iOS currently makes it impossible for Epic to release an App Store there, analysts believe that if Google reacts to Epic's App Store by reducing their cut, Apple will be pressured to follow suit.
- username3 6y agoApple doesn’t always get 30%. Retailers take a cut when they sell iTunes gift cards. 15% discounts are common. Epic should sell App Store gift cards.
- danShumway 6y agoI'm going to heavy push back against both-sides-isms here. > I think Epic's real motivation here is to run their own App Store Yeah, you're right. That is the outcome that we want. We want multiple stores on iOS. I thought advocates for this position had been really clear, but maybe we haven't been clear enough. For the record, we want there to be multiple app stores on iOS. > build a bigger moat and get the profits themselves You're worried that Epic's store is going to eventually overrun Apple's and then Epic will somehow prevent other stores from being installed on iOS devices? You're worried that we'll get a bigger moat than literally not being able to run any code on the device that doesn't pass through Apple's review process? What on earth would that theoretical bigger moat even look like? > and get the profits themselves (12% cut, 5% if you use Unreal Engine) I want to follow up on this in the context of your worry about moats. We live in a world where Apple has complete control over the app ecosystem, and you're frightened that another company might get control and... offer better terms than we have right now? What specifically is the horror scenario that you're frightened of? > They also make exclusive deals, where the games can only bought in their store for 6-12mo. I can only imagine how upset you're going to be when you learn about how Apple Arcade works. > Tencent is also 40% shareholder in Epic Apple actively censors thousands of apps in China from the app store right now. You are worried about accidentally funding censorship through indirect means, and your response to that is to directly take the side of one of the censors.
- ericmay 6y ago> Yeah, you're right. That is the outcome that we want. We want multiple stores on iOS. I thought advocates for this position had been really clear, maybe we haven't been clear enough though. Right, and the rest of us don't want that, and I also don't want games or apps that don't adhere to Apple's rules. You want another option of App Stores because you want don't want to pay for the user base that Apple created and maintains. You want to embed permanent location tracking in your apps, abuse user data, and not have to have your crappy practices out in the open when Apple shows the "nutrition scorecard" for your app. That's not what I want on my iPhone. If your app doesn't conform to the App Store, then that's your problem, not mine. I'll vote with my dollars here. I want the iPhone just the way it is, even if that means fewer apps from bad actors. > We live in a world where Apple has complete control over the app ecosystem, and you're frightened that another company might get control and... offer better terms than we have right now? Yes that's exactly what I want. I want Apple to have complete control over the ecosystem. They've earned my complete trust.
- immigrantsheep 6y agoInstagram and TikTok have been found guilty on collecting an absurd amount of data against user's wishes. How did Apple's policy prevent that? Also I don't see Apple banning TikTok or Instagram.
- MR4D 6y agoLet's go with this for a start: https://appleinsider.com/articles/20/07/30/facebook-says-apples-ios-14-could-hinder-ad-revenue https://appleinsider.com/articles/20/07/30/facebook-says-app... Also, notice that FB has done everything possible to gather information. Frankly, the NSA should just hire FB to do their work - it'b be faster and cheaper. Locking stuff down is hard. Doing it with multiple app stores will be impossible.
- sprafa 6y agoIsn’t PRISM basically using FB to do NSA work for them anyhow?
- kartayyar 6y agoI don't get the whole objection to mutiple app stores. Instead of clicking icon A, I click icon B and if I get a cheaper game, all power to Epic. I don't spend time in an app store. I spend time playing the game.
- tomc1985 6y agoSo I recently built a living room gaming PC. Installed Steam, Epic Store, GOG, Origin, XBOX, Rockstar Social Club, even Twitch. Pretty much anything where I have a library of games. And let me tell you, what a pain in the ass it is! I keep all the games organized in Playnite. If I try to launch Epic games from Playnite, most of the time nothing happens. So I start the epic client and... oh look, it logged me out again. So now to play Maneater or whatever I have to log into my password manager with its complicated passphrase from a tiny HTPC keyboard, grab the password, paste it into Epic, wait for Epic to update, click the game icon again, and now it launches. Heaven forbid I actually set up 2FA, cause then I'd have to go through that too! To say nothing of the fact that the Epic store runs like ass on a brand new third-gen six-core Ryzen CPU with an current-gen GPU and 16gigs of RAM. Some of the other game stores behave just as bad as this... the only ones that actually seem to work reliably are Steam and GOG, and they've been around a while. Origin constantly nags about updates and "you logged in from another PC" bullshit, Rockstar can't seem to hold on to a session cookie to save its life, and the Twitch client is just a mess all around. XBOX kind of sucked in Beta but they finally fixed the worst issues there. Multiple launchers is NOT ideal. We all have this fantasy idea that competition will make everything better but really what it results in is now we have a bunch of garbage launchers running on startup (and if you don't have fun waiting for them to update every time you launch them). Just like with streaming... competition is making everything worse If you "don't spend time in an app store" you're either only using one or two of those launchers or you're lying. The last time things "just worked" was when Steam reigned supreme and unchallenged. (And that's not necessarily a good thing, nearly everyone knows that Valve is a good citizen solely because of management, and I have no doubt that one day that will change and Steam will suck.)
- kelnos 6y ago> Multiple launchers is NOT ideal. Absolutely agreed, but consider what would happen if only one of those game stores you mention were allowed to be installed on your gaming PC. Then you'd have to go through a single gatekeeper, and I bet you a bunch of the games you like just wouldn't be available at all, because they'd either have been capriciously rejected, or because their developers can't make the terms work to their satisfaction. But because this mythical single game store is the only game in town (heh), there's no recourse. Or maybe most, or even all, of those games you play might be available on this single app store. But expect them to be worse, because their developers have to pay a middleman a larger fee for distribution, which leaves less money to build the game itself. Expect them to be missing features, because this gatekeeper makes it harder to build some features, even if it's through well-meaning policies. It absolutely floors me that people on a site called Hacker News are praising the role of a gatekeeping corporation that locks down devices they own to the point that they don't even really own them.
- mdoms 6y ago> While I don't like Apple's 30% cut on multiplatform/subscription products, I think Epic's real motivation here is to run their own App Store, build a bigger moat and get the profits themselves (they take 12% cut, 5% if you use Unreal Engine, from developers in their store). They also make exclusive deals, bribing developers with funding/marketing support, so that the games can only bought in their store for 6-12mo. Sounds great to me. Truly. Who loses here, other than Apple, one of the biggest, wealthiest companies on the planet? > Buying games on PC now means that you have to install 5 different app stores which are usually slow, buggy and not that well written cross-platform code (pretty much like Fortnite itself). It sucks that there's so much slow buggy software (with Steam being, by far, the biggest offender), isn't it great that we have such a thriving competitive market on PC? I think it's awesome. I think the PC gaming market has never been better.
- calcifer 6y ago> there has been criticism on Epic sending user data back to China. This sounds like one of those tinfoil conspiracy theories. Has there been any evidence whatsoever that confirms this?