3 ms·
It will (https://www.youtube.com/watch?v=v3XcQtoja_Y https://www.youtube.com/watch?v=v3XcQtoja_Y), and VR already conveys MUCH more of the micro-interactions of
by jp555 6y ago
It will (https://www.youtube.com/watch?v=v3XcQtoja_Y https://www.youtube.com/watch?v=v3XcQtoja_Y), and VR already conveys MUCH more of the micro-interactions of being with people that we are unknowingly blind to in Zoom meetings, which is one reason Zoom meetings are so draining.
- Dylan16807 6y agoHow? At best it can take pictures of part of your face. And usually there's a screen inside that headset. Don't you have the exact same problem of needing a camera to be in the middle of the screen? But now it's even worse because the other person's eyes could be anywhere on the screen as you move your head. Edit: Oh, you have a link now. So it's going to render a fake head based on eye tracking? You can do that without VR!
- jp555 6y agoJust added a video explaining one approach being taken - https://www.youtube.com/watch?v=v3XcQtoja_Y https://www.youtube.com/watch?v=v3XcQtoja_Y And that's over a year ago...
- Dylan16807 6y agoNothing in that depends on a VR headset. You can do that with a normal webcam. It's a completely orthogonal technology.
- jp555 6y agoYou can deliver a complete VR experience with just a normal webcam?
- Dylan16807 6y agoYou can deliver a rendered avatar based on facial tracking to remove the "camera in the wrong place" eye contact problems, even with normal screens and cameras. VR makes things immersive, but it is neither necessary nor sufficient to solve the eye contact problem. It's orthogonal.
- jp555 6y agoIt's not about just eye contact, but a whole lot of body language that we are totally blind to with a just video of someone who's not even looking at you. This body language is a very important part of communicating and can be mediated with VR. This blindless in webcam meetings make everyone something like socially "autistic", and is a big part of what can make them much more draining than in-person meetings.