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For anyone who doesn't know about it, Mindustry is a similar game with a more tower-defense angle. Linux, macOS, Windows, and Android. https://mindustrygame.gi
by Cyphase 6y ago
For anyone who doesn't know about it, Mindustry is a similar game with a more tower-defense angle. Linux, macOS, Windows, and Android.
https://mindustrygame.github.io/ https://mindustrygame.github.io/
(I have no connection to the project, I've just enjoyed playing it.)
- fendy3002 6y agoMan, playing it on android phone makes my head hurts. It's small...
- jeffhuys 6y agoAlso iOS!
- Cyphase 6y agoWhoops! It's not mentioned in all the places. Thanks for the correction.
- Dylan16807 6y agoIf you can tolerate building the same infrastructure from scratch every level, with a need to max out production and/or do levels multiple times to get the unlock points you need. At least that's the impression I got from a couple hours of time into the demo before I threw it away in disgust. It was like minutes 15-30 of factorio on loop, plus tower defense. The tower defense was good but not enough to make up for the tedium of setting up drills. Also if I'm remembering right the conveyors were unreasonably finicky for such a core mechanic.
- anchpop 6y agoI actually much prefer their conveyors to factorio's
- Ajedi32 6y agoI like both. Factorio certainly has a lot more depth to it, but Mindustry feels more streamlined. Less focus on the minutia of optimizing the factory and logistics, and more on getting everything set up as quickly as possible so you don't get overwhelmed by waves of enemies. For Factorio players, here are the biggest differences: 1. No inventory. All structures get automatically crafted as they are built and the resources taken from your central storage core. 2. No inserters. Structures that output resources output them directly into adjacent belts or other structures. This simplifies construction and can allow for amazingly compact designs if you put sufficient thought into them, but can also lead to accidentally mixing the wrong items into your belts and clogging up your production lines if you're not careful. 3. You have blueprints and the equivalent of construction bots right from the start of the game. In singleplayer, it is normal and expected that players will pause the game, queue up a bunch of things to be built, then unpause and let their ship handle the construction automatically. 4. Belts are streamlined and much faster work with. 1 lane per belt, and the UI for constructing belts includes a pathfinding algorithm allows you to easily construct a belt between two points in seconds provided you have enough resources on-hand. Crossing two belts automatically creates an intersection so resources don't mix. 5. More focus on combat. Lots of different turret options, each with their own specializations, logistical requirements, and types of enemies they are good against. The PVP and attack modes are also quite fun. 6. More arcadey. Unlike with Factorio, you aren't expected to keep growing and expanding your factory forever. There is limited space and sooner or later you're either going get overwhelmed, or retreat back into space with the resources you collected. You can finish most stages in an hour or two.
- Dylan16807 6y ago> You have blueprints and the equivalent of construction bots right from the start of the game. In singleplayer, it is normal and expected that players will pause the game, queue up a bunch of things to be built, then unpause and let their ship handle the construction automatically. > Belts are streamlined and much faster work with. 1 lane per belt, and the UI for constructing belts includes a pathfinding algorithm allows you to easily construct a belt between two points in seconds provided you have enough resources on-hand. Crossing two belts automatically creates an intersection so resources don't mix. Blueprints, belt pathfinding, and automatic intersections did not exist 11 months ago when I played it. Thanks for letting me know, because that makes a huge difference. I'll give it another shot some time.
- parliament32 6y agoMindustry is an amazing game once you get tired of Factorio but want something similar. I much prefer Mindustry's timed-wave combat to Factorio's, but Factorio is more in-depth in the industrial processing/logistics side. In Steam I have roughly the same amount of hours in both.
- chillacy 6y agoI got into playing Mindustry on plane rides sometime last year and it has the amazing ability to make a 5 hour cross continental flight go by in an instant.
- Cyphase 6y agoI first started playing it on a laptop during a long train ride late last year, after having briefly checked it out on Android at some prior point. It definitely passed the time well.
- theshrike79 6y agoThe best part about Mindustry is that at some point you can stop fiddling with the map and just launch with the resources you have. A playthrough for a map is a few hours tops, maybe 3-4 if you're grinding some mineral or want to try something fancy. Factory on the other hand... I uninstalled after my first quick playtest ended with my SO waking up and wondering why I'm already awake at 8 in the morning (trick is: don't go to sleep and optimize the factory just a little bit longer). The last game that did this for me was Civ3 and I almost lost a job then, never played a Civ game since =)
- npteljes 6y agoI love both. It was frustrating to always begin from zero, but with blueprints, your best structures can outlive the reset, and the maps usually require something unique anyway.