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Does anyone know if performance/efficiency of the game has gotten better over time? I played it quite a bit ~2 years ago or so, but my 7 year old MBP got really
by samvher 6y ago
Does anyone know if performance/efficiency of the game has gotten better over time? I played it quite a bit ~2 years ago or so, but my 7 year old MBP got really hot and very slow by the time I started using blueprints. From what I read at the time the game was very dependent on single-threaded CPU performance. Maybe they found a way to make better use of multiple cores?
I really want to pick it up again but am not excited to start a new factory if I know I won't be able to complete it.
- Aeolun 6y agoConsidering what factorio is displaying, I’ve always thought the performance is amazing. Then again, my computer is not 7 years old, but when I played it my desktop was running on an AMD Phenom.
- samvher 6y agoYes I definitely didn't mean for this to sound as a complaint, I think for what it is it's quite lightweight. It's just that it seemed to be using a single core and if they managed to make it multi-core perhaps it could be even more performant now.
- dmurray 6y agoI think it's still largely single-threaded. They value complete determinism: you should never get a different game state one tick later based on a CPU race condition. This is for easier debugging, repeatable testing, accurate multiplayer simulation - and also just that it fits the theme of the game, players expect to be able to design certain systems to work deterministically. This design decision has a performance cost, of course. Still there have been major performance improvements, including parallelism-lite. And just the fact that it's mainly the same engine that ran on low-spec computers from 6 years ago means it should run very smoothly on modern machines - not all of the Moore's law improvements since then have been about parallelism.
- lucb1e 6y agoI wouldn't say 'largely'. There are definitely single-threaded parts and if you have 64 really slow cores then you won't get 64 times as many FPS (or UPS, really) as with 1 core running at 64x speed, but that's with all software. If you have a somewhat reasonable per-core speed, multiple cores should all be loaded with work. Personally I can't say that I've noticed it helped, but that's anecdotal and I've seen the improvements as they came in incrementally rather than in one big jump from some old single-threaded version to 1.0. > including parallelism-lite What does that mean? When I look it up I get results for some other game with a similar name.
- dmurray 6y ago> What does that mean? When I look it up I get results for some other game with a similar name. I didn't mean to refer to any established term. I meant parallelization by breaking the game up into systems, e.g. I believe the electrical system can run completely separately to the main thread without losing the deterministic guarantees, while I would think of full parallelization as allowing each assembler or inserter to be simulated in its own thread. Maybe there's a more established term for this? Parallelization through doing different types of things at the same time, rather than doing many copies of the same thing at the same time.
- bregma 6y agoThey've made a lot of performance improvements, but it's still bounded by memory bandwidth and splitting updates across multiple cores would actually slow that down due to memory access contention.
- McDuglas 6y agoThe devs were constantly optimizing the game. They've added a lot of performance tunings, options for video compression, etc. You should give it a shot, maybe download a factory built by someone else to evaulate performance.
- ben-schaaf 6y agoJust opened up my largest base (21k/m copper) and it's using 6% of my 8 core cpu. That's around 108% of a single core, but the load is spread quite evenly with the highest cpu utilization at 28% with the rest hovering around 10%. I'd say it's very well parallelized currently.