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A PR stunt that consumers and small businesses could benefit from. 30% decimates indie studios and makes some apps fiscally nonviable.
by 0xy 6y ago
A PR stunt that consumers and small businesses could benefit from. 30% decimates indie studios and makes some apps fiscally nonviable.
- tommymachine 6y agoYou’re kidding right? You think this is going to make a difference in the cut? The word you’re looking for by the way is “financially”. Fiscally is to do with taxes.
- 0xy 6y agoThe word usage was correct. [1] [1] https://www.dictionary.com/browse/fiscally https://www.dictionary.com/browse/fiscally
- tommymachine 6y agoIt literally says “public” treasuries or revenues there, public meaning government. It’s a common misconception apparently!
- smelendez 6y agoThe second definition says financial matters generally
- tommymachine 6y agoA common enough misconception to be have been included in a dictionary!
- julianlam 6y agohttps://www.lexico.com/definition/fiscal https://www.lexico.com/definition/fiscal The OED establishes a North American usage of this term as "relating to financial matters", and is not exclusive to taxes.
- asveikau 6y agoI like how this was challenged and not "decimate".
- deleted 6y ago[deleted]
- surround 6y ago> You think this is going to make a difference in the cut? I’m confused. Is that not the purpose of the lawsuit?
- tommymachine 6y agoIt seems likely the purpose was to cause more people to think about the game Fortnite by virtue of the publicity from this. It seem like something their lawyers pitched to them as “hey if it works, great, you save millions a year on the App Store percentage, and if it doesn’t, hey, at least you’ll get a whole lot of publicity, which should drive your sales up enough to more than compensate for the losses of being off the stores for a bit.”
- jjeaff 6y agoSeems like a very expensive stunt if they don't get concessions from apple. That app is literally making millions a week on iOS alone.
- tommymachine 6y agoAh it makes sense now. Epic is the maker of unreal engine, which collects a 5% royalty on licensee game sales over $1M. So they would stand to profit somewhat more than just from lower fees on Fortnite.
- briandear 6y agoHas it decimated an indie studio? Just curious as to what studios have been decimated.
- tommymachine 6y agoTechnically they’ve been triple-decimating everyone, since to decimate is to kill one tenth of
- staunch 6y agoYou've got two "aCkShuAlly" comments in this thread and they're both wrong. 1. The historical origin of "decimate" does not define the English word. Many words have historical origins that differ with their current definitions. 2. The word "fiscal" does not refer only to "taxes" but also to financial matters in general.
- tommymachine 6y agoI find it odd that in your first point, you seem to argue that only the most popular, most used dictionary definitions shall count as being “correct” and in your second, you seem to argue just the opposite! By the way, I never the said the guy was wrong to say fiscally. It was sort of a sloppy usage of the word—in my opinion of course. Which I hope its obvious that this is, seeing as its a comment in a forum! And I’m certainly not wrong to say that fiscally is to do with taxes. I might have been wrong assuming that he or she was looking for a less ambiguous word. I do tend to assume the best in people, and am often wrong.
- staunch 6y ago> "...only the most popular, most used dictionary definitions shall count..." No, I just understand that words can have multiple definitions and any of them is perfectly valid to use. You were simply wrong to "correct" them in both cases. Here's what you did: > "...a comment in a forum" I think you meant "a comment on a web site" because a forum means an ancient Roman marketplace...see how stupid this game is?
- imtringued 6y agoApple must charge some fees so even with a 15% cut there is almost no difference in how much return you get from your app unless you have a high enough sales volume. Indies don't care about the cut because they don't get enough sales in the first place. Indies mostly focus on surviving, not about how to optimize their margin.
- yvdriess 6y agoRegarding the 30% cut. It's the large scale clients that are hurt the most by the 30% cut. Old timer indie devs who used to have to manage payment and distribution themselves, like Jeff Vogel, will tell you that Steam's cut is absolutely fair given the value it brings. On PC there are different platforms competing for Steam, which might be a reason why Valve introduced discount tiers for more successful titles. If an outcome of the PR stunt is that Apple decreases its cut, it will likely be a similar arrangement which does not benefit the small businesses. The issue with the App Store is not the cut, but that it is the only gate to the iOS walled garden.
- bananaface 6y agoI don't think Steam's cut is fair. Epic's cut is 12% and provide the damn game engine.
- yvdriess 6y agoSteam provides loads of functionality and APIs to developers that is simply not on Epic's storefront: the best controller API out there, networking/server API infrastructure, achievements, friends-list, group chat/voice, a storefront to help people find games, an extensive patching and versioning system, everything is cross-platform and most windows games automatically work on windows thanks to Proton. It's good that Steam has competition! And I wish Epic's was competing on features, but at the moment their platform only competes by having a lower cut and payed exclusives only. The only benefit to users has been that Epic funded certain games that would otherwise might not have happened.
- bananaface 6y agoI don't buy that, because most developers would roll each of those features on their own if it meant they could reduce the cut. I get what you're saying, but I think companies monopolising eyeballs then charging you an entry fee is... Kinda bull. Skimming is fine, but I want their margins to be tiny.
- whywhywhywhy 6y ago