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I would expect that for most games the vast majority of bytes will be assets (textures, models, sounds, etc.), not code. Even reducing the code size to 0 is unl
by necubi 6y ago
I would expect that for most games the vast majority of bytes will be assets (textures, models, sounds, etc.), not code. Even reducing the code size to 0 is unlikely to make much of a difference in the total size.
- mrec 6y agoFor AAA titles, sure, but there's a long tail of indies, game jam entries etc. For something retro-styled like Dwarf Fortress or Baba Is You, I can absolutely believe that asset size is relatively minor compared to e.g. a Unity baseline footprint. Harking back to ancient history for a moment, Frontier: Elite II was a AAA title for its day and was basically all code.
- sitkack 6y agoThe days of all code AAA games is over. Binary sizes are still mostly irrelevant. They matter to you, but they don't matter to the market.