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Some don't, some do. Users living out in the sticks with poor satellite connectivity care about binary size. The HTML5 platform, which I see becoming increasing
by mrec 6y ago
Some don't, some do. Users living out in the sticks with poor satellite connectivity care about binary size. The HTML5 platform, which I see becoming increasingly important as things like wasm and webgpu mature, cares about binary size because you're potentially downloading it every time you play. It's slightly surreal poking about on itch.io where practically every game is 50 MB, even when most of them are simpler than a 4k demo.
- necubi 6y agoI would expect that for most games the vast majority of bytes will be assets (textures, models, sounds, etc.), not code. Even reducing the code size to 0 is unlikely to make much of a difference in the total size.
- mrec 6y agoFor AAA titles, sure, but there's a long tail of indies, game jam entries etc. For something retro-styled like Dwarf Fortress or Baba Is You, I can absolutely believe that asset size is relatively minor compared to e.g. a Unity baseline footprint. Harking back to ancient history for a moment, Frontier: Elite II was a AAA title for its day and was basically all code.
- sitkack 6y agoThe days of all code AAA games is over. Binary sizes are still mostly irrelevant. They matter to you, but they don't matter to the market.
- xwdv 6y agoIs this a game engine dedicated to making games for people living out in the sticks, or a game engine for making some serious games?