4 ms·
A little obscure? I have seen this same image comparison ux many times before And it was instantly recognizable. I would improve it for new users by having a l
by whatisthiseven 6y ago
A little obscure? I have seen this same image comparison ux many times before And it was instantly recognizable.
I would improve it for new users by having a little animation after load that "wiggles" the handle a bit to get the user's attention.
- dylan604 6y agoIt is common and intuitive, but the one thing that is unique is it is pretty much full frame. It is normally used on an image within the layout of the website. It took me a second to find the handle knowing it'd be there, but the sheer devastation kept my eye from finding it. The GP did not say it took them 20 minutes to find the handle obscure, but it does kind of get lost in the carnage.
- WarOnPrivacy 6y ago> I would improve it for new users by having a little animation after load that "wiggles" the handle a bit to get the user's attention. Please don't. It's just one more reason to apply Kill Sticky.
- BoorishBears 6y agoWhat? What does their suggestion have to do with Kill Sticky?
- WarOnPrivacy 6y agoKill Sticky kills tons of animations, many unexpectedly. Ultimately, modern animations are just as distracting as animated Gifs were. They're somewhere between an ideal reading experience and wholly unwanted autoplay videos. If autoplay videos are a swarm of angry hornets, animations are summertime gnats. We live with them but they're hardly something we asked for.
- BoorishBears 6y ago... ok? I mean the animation suggested would be over before most people could react, a couple of millimeters of movement To show it can move and that's it.
- WarOnPrivacy 6y agoYou'd think so but how many of those forever looping animations actually need to run for more than a second - any? Tone deaf web design earns my skepticism, pretty much non-stop. I guess it's statically possible he'd be the exception.
- jehlakj 6y agoPlease. No animations. Just provide a tooltip suggests it can be dragged and clear it on drag. Or something subtle like that.
- pc86 6y agoSome people like animations. Some people like tooltips. Some people like figuring out the UI without instruction. Different people prefer different things and there is no objective right answer.
- andybak 6y ago> there is no objective right answer. If we're talking about UI/UX then there kinda is. It's the UI that the largest proportion of your target audience would find intuitive if they tried it. So it's not the lack of an objective answer that's the problem, it's the difficulty of finding a proxy for your target audience and a testing process you can afford. Sometimes the proxy is "you" and the testing is "your experience and intuition" and sometimes the proxy is a statistically significant number of formal user tests.
- baq 6y agotooltips don't really work on touch interfaces
- relate 6y agoHere is an example of a demo we released that uses a tooltip to make it more obvious how it works: https://hific.github.io/ https://hific.github.io/
- Izkata 6y ago...contrary to sibling replies, I agree with you: I knew what it was going to be before even clicking.
- gambiting 6y agoNope, I was the same. I spent a good while wondering why the comparison images look like they are of different areas - and only then realized that you can use the middle bar to move, it was very obscure.
- Someone 6y agoI see triangles pointing left and right next to the thick part of the bar. Those, for me, are strong indicators of draggability.
- panic 6y agoAnother solution could be to make the date labels at the top look and act like buttons. Then you could still use the UI by clicking on the dates without having to understand the scrubber.