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Material models for real time rendering have made tremendous strides in the past ten years. But, they are far from done :) The good news about Moore's Law is
by corysama 6y ago
Material models for real time rendering have made tremendous strides in the past ten years. But, they are far from done :)
The good news about Moore's Law is that the massive parallel model of GPUs has meant that they have continued to scale at tremendous rates.
They've had specialized silicon for rasterization and image sampling since the beginning. Video decoding came pretty early. Recently there has been new hardware features for machine learning and ray tracing.
But, the huge leaps in general purpose compute in GPUs is currently leading us back to the stylistic freedom of the earliest days of 3D when software rasterization was first being worked out.
I saw a great quote about the UE5 demo being crazy because "The ray tracing is done in hardware and the rasterization is done is software!" which is a total reversal of the past 20 years.