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This looks really cool and impressive of course, but I still feel the easiest way for most indies (which Godot is aimed at) to stand out is to get away from pho
by Fraterkes 6y ago
This looks really cool and impressive of course, but I still feel the easiest way for most indies (which Godot is aimed at) to stand out is to get away from photo-realism.
- sbarre 6y agoMost 3D games that aren't photo-realistic still need semi-realistic lighting to look good..
- partyboat1586 6y agoGood lighting can make simple stylized shapes and colours look better.
- m12k 6y agoGlobal illumination is orthogonal to photo realism. In fact, GI and lighting in general can help indies get away with untextured and/or low-poly models and still achieve a pleasant look (check out The Witness or Superhot for some examples.
- mortenjorck 6y agoExactly. There are many aspects to photorealism, and any subset of them can yield interesting, stylized effects. The Witness is a great example of stylized textures and geometry + hyper-realistic lighting; nothing else looks quite like it.
- kgwxd 6y agoSuperhot is the most innovative shooter I've played in years!
- kroltan 6y agoIncredibly even more tangential but: If you have the opportunity, do play Superhot VR. It is to Superhot as Superhot is to a regular shooter. Absolutely fantastic and one of the best fitting VR "ports" (it is more of a sequel, but I mean the game mechanics got even better in VR than with a kb+m/gamepad)
- _bxg1 6y agoIt's possible to have photo-realistic lighting without photo-realistic art. For example see the Link's Awakening remake: https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2019/02/zelda-links-awakening-nintendo-switch-remake.jpg https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2019/... Even the Final Fantasy 7 Remake arguably doesn't have a photorealistic style. Everything is very exaggerated and it has a distinctive art style despite using very physical rendering
- mhh__ 6y agoOutside of photorealism, realistic lighting can really help immerse people in the world. Look at the quake RTX demo, there's something different about it compared to even a modern game with the approximated lighting.
- stevens32 6y agoPBR gets you photo-realism, GI gets you a self-consistent looking scene so fewer things look out of place