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This article is in the same vein as MG Siegler's "The App Wall" http://techcrunch.com/2011/03/05/the-app-wall/ http://techcrunch.com/2011/03/05/the-app-wall/
by kylec 16y ago
This article is in the same vein as MG Siegler's "The App Wall" http://techcrunch.com/2011/03/05/the-app-wall/ http://techcrunch.com/2011/03/05/the-app-wall/
The app wall means that for every app in, one must go out. That means your
app has to be good enough to displace another one. If you’re not designing
an app that is meant to be on the homescreen of every iPhone or Android
phone out there, you’re not aiming high enough.
- xentronium 16y agoI don't agree. You don't have to displace angry birds if you are making a game. You don't have to displace Saint Petersburg local train timetable service app (just made that up) if there wasn't any in first place.
- joe_the_user 16y agoBut this is a problem. I don't want ten or twenty choices that define my existence. AND I don't want to keep changing my icons. I want the most relevant icons to "just appear". Based on where I am and where I've just been. Based on what I'm doing. Based on what I've been doing for the last few days. Based every iota of information a machine can get from my activities. ten or twenty or fifty icons won't give me this. If every successful app is a brick in the wall, the wall will be a problem not just for developers but for users will feel the poverty of only N-choices. Google beat every portal because a search is ultimately better than drill through N-categories. Some similar approach needs to happen in the "mobile arena". Edit: Hey, down votes don't always need a reason. But in this case, a reason seem would seem... reasonable.