4 ms·
I think this post wasn't about dedicated educational games, but rather education they occured naturally through gaming. E.g. Kerbal space program teaching basic
by manfredo 6y ago
I think this post wasn't about dedicated educational games, but rather education they occured naturally through gaming. E.g. Kerbal space program teaching basics of aerospace. One of the most prominent examples I had in my childhood was Fire Emblem for thr game boy. It's basically Kumon, you're constantly doing basic multiplication, addition, and substraction to tell whether a given unit will win in a fight. Similarly world of Warcraft teaches basic economics, if you want to turn a profit selling stuff on the AH.
- david-gpu 6y agoBut how much are you learning relative to the amount of time you spend playing the game? I would expect a little of learning for a lot of time. You may as well study for a while and go play with your friends later.
- manfredo 6y agoAt least for fire emblem it was more about practicing basic math operations. You don't really learn anything in Kumon either. You just get better at math through practice. I think I didn't so much learn new things so much as I got an applied perspective on things that I had already learned. It's one thing to read about value added in a textbook, it's another thing to actually experience it in person buying reagents and selling potions in WoW. You can read about the benefit of fuel transferring lifting stages (aka "asparagus staging") in an article it's another thing to reach that design in KSP, and understand why SpaceX tried to do it.
- eru 6y agoYes, that applied perspective is extremely important. Especially for more abstract topics like, why does a market work better at discovering information than central command-and-control? A game can't help but have some mechanisms. The mechanisms don't necessarily reflect reality, but they have to bear more weight of themselves than eg just a story does. Game design shows at least some unintended consequences. Especially the more simulation type games like Sim City where the game world ticks along without your input, as compared to more heavily scripted player focused games like an FPS.
- imtringued 6y ago>You may as well study for a while and go play with your friends later. You're making the massive assumption that someone plays a game with the goal of learning something. Learning is something that happens subconsciously during game play and that's why games are so effective. I played KSP for a few months but I would never go out of my way to learn orbital mechanics or rocket design on my own. If you told me I need a 4-5 year degree then I wouldn't even start. Heck, I wouldn't even start with a short technical book because I have no reason to read one. In KSP you are put into an environment where your learned knowledge is actively useful in completing game objectives. The reality is that people would just skip learning entirely. I also take issue with the idea of hyper optimizing learning as a beginner. Most people don't know what the most effective method of learning is for a given topic is precisely because they are beginners. Even if someone wants to actively study a topic it can take quite a while to get into the mindset and find the necessary resources. You know what? Finding a good game is hard but finding a good book can be even harder! Usually the fastest way to find good books is to just read a lot of books and eventually you just happen to read a good one. Learning the same thing that the game taught you through books probably takes more time than you think simply because the book would have to be equivalent to the game. The takeaway should be that playing a game and active studying are so far apart they might as well not even belong in the same comment.
- op03 6y agoGood point. Being more of a movie guy than a gamer watching some of the stuff these days on screen I keep wondering what education would be like if the people behind the Matrix or Pixar or Tom Cruise were involved in the design (alongside the pedagogical expert).
- OGWhales 6y agoIn fact, the author even said games designed around education are usually boring or not well received.