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I think you missed the point, because it was right there: AI tools will lower the cost of producing (educational) games, by enabling creators to rapidly generat
by jointpdf 6y ago
I think you missed the point, because it was right there: AI tools will lower the cost of producing (educational) games, by enabling creators to rapidly generate a diverse selection of dialogues, landscapes, textures, music, [...], which the creators can then choose from or use as inspiration. This lowers the barrier for independent developers to design educational games. This isn’t hypothetical—I have aspirations to make an educational game someday (but not an infinite well of time or skill), and the likelihood of this actually happening increases as the tools improve.
- pbhjpbhj 6y agoDon't students deserve better resources than procedurally generated text/maths problems? With collaboration I can't see how is possible there aren't already enough problem-solution sets for pottery much all subjects. This way the publisher can own copyright on a massive set of problem-solution pairs and only employ one person for a short time? Seems to be financial optimisation rather than educational improvement. Duolingo (language learning app) has generated materials and so often they're just slightly weird until they've been used, tested live by students, reported 100-times (or whatever), and finally corrected by the app operators. It's good eventually, but if I were paying I'd be annoyed that there's not a bit more human effort put in. With Open course materials it seems we'd already have enough materials to go around.
- lern_too_spel 6y agoThe author said that AI will be used to better humans instead of replace them. Why generate educational games with AI when the AI can instead directly solve the problems that you are educating people to solve?