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Usually the hard choices are what you have to cut. It'll be clear what needs to be done, you just won't have the resources to get there. Then there are the "re
by kabdib 6y ago
Usually the hard choices are what you have to cut. It'll be clear what needs to be done, you just won't have the resources to get there.
Then there are the "researchy" type projects, where you have a demo system and maybe some expert help from corporate research, and your job is to take some flighty technology held together with an unholy mashup of F#, MatLab and a depth camera and turn it into a consumer product, something people will want to buy for a hundred bucks. The first half of the project is figuring out if it's possible, the second half of the project is getting it working, the third half is polishing and shipping.
("Every project can be divided into three equal efforts, each consisting of ninety percent of the work.")
- Aeolun 6y agoI’d argue that more like 75% of the project is polishing and shipping.