4 ms·
> Use the high-level Godot Multiplayer API in combination with Websockets and ballparq automatically sets up a multiplayer server in seconds! I doubt this work
by nightowl_games 6y ago
> Use the high-level Godot Multiplayer API in combination with Websockets and ballparq automatically sets up a multiplayer server in seconds!
I doubt this works very well.
- imtringued 6y agoWell, it's still in beta so how would you know? Also, Websockets are a pretty good time saver. They are basically a thin layer on top of TCP that allows you to send packets of arbitrary size whereas TCP only allows you to send a single stream of bytes and you have to do everything yourself.