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Sort of. I don't think you can write off the virtual Dom. But this is basically my area of research. I'm saying that a specific approach to reactive programming
by ryansolid 6y ago
Sort of. I don't think you can write off the virtual Dom. But this is basically my area of research. I'm saying that a specific approach to reactive programming is more performant. I have an article for that too: https://medium.com/better-programming/the-fastest-way-to-render-the-dom-e3b226b15ca3 https://medium.com/better-programming/the-fastest-way-to-ren...
- tarkin2 6y agoThanks. The whirlwind of changing benefits of various frameworks can be rather confusing. I do wonder how much this matters for most apps and at what cost of complexity it brings. But advancements in the field is a obvious good thing.
- Aeolun 6y agoFrom my perspective, the things are a bit like this: 1. Make all updates manually with jQuery. This is fast, but hard to keep track of. 2. React, create a virtual DOM, then compare the current DOM with the virtual one, and figure out what needs to change. 3. Solid, Svelte, don’t create a virtual DOM, but have the JS compile all the possible changes so you can make them directly in the DOM like with jQuery.
- nsomaru 6y agoIf you’re “compiling all possible changes” that’s a diff, right? If there’s no VD, what’s being diffed?
- cocktailpeanuts 6y agothe question is not what, but when
- ludami 6y agoExactly. Think of is as the classic compiled vs. interpreted languages debated. One is clearly faster than the other but the slower one may have different advantages.
- hajile 6y agoAhead-of-time vs Just-in-time is a more accurate description. In this case, there's no evidence that precompiling is faster in theory -- let alone in practice. In the JS framework benchmark suite, SolidJS and InfernoJS performance is almost identical (with SolidJS having a much larger margin for error in most tests). This is the BEST possible case for precompiling too. In the real world, JITs take a long time to warm up (a couple hundred executions before all the optimizations kick in). With the vDom, you warm up ONE set of code that then runs forever. With the precompile, it has to warm up for EVERY new component and potentially slightly different codepaths within the same component. The JS framework benchmark reuses the same components for everything which is a huge advantage to precompiled frameworks while not having much impact on vDom ones (as the actual components in both cases usually won't optimize very much due to being polymorphic).
- ryansolid 6y ago> In the JS framework benchmark suite, SolidJS and InfernoJS performance is almost identical (with SolidJS having a much larger margin for error in most tests). I mean I agree with most of your post, but I'm not sure I would necessarily make that highlighted claim from the benchmark results. I mean the +- seems to be pretty run dependent for most libraries on there. And while I agree that the differences in performance is neglible, there is one. Solid is clearly faster in most tests even if by a small amount. Anyone interested you can look at: https://krausest.github.io/js-framework-benchmark/current.html https://krausest.github.io/js-framework-benchmark/current.ht... And then isolate Solid and Inferno and then do a comparison against one library. It will color highlight the degree of certainty the difference is between the libraries in terms of significance of the results.
- austincheney 6y ago> In this case, there's no evidence that precompiling is faster in theory -- let alone in practice. It’s absolutely not because it requires far greater effort computationally. The benefit has nothing to do with performance but instead simplified state management. I know people desire certain frameworks due to how they perform state management. I have never really understood that motivation myself though because managing state is incredibly simple. Here is a basic outline of how simple it is: 1) realize there are exactly two facets to every component: data, interface. 2) all components should be stored in common locations. A single object stores component data and a common DOM node for storing component interfaces. 3) pick a component facet to update, either data or interface, and never update the other. The other should be automatically updated by your application logic (reflection). 4) store your data on each change. That could be dumping it into local storage. In my current app I send the data to a local node instance to write into a file so that state can shared across browsers in real time. 5) be able to restore state. On a fresh page, or even page refresh, simply grab the stored data and rebuild the component interfaces from it. My current application is a peer to peer Windows like GUI that works in the browser and exposes the file system (local device and remote devices) in Windows Explorer like interfaces. Managing state is the least challenging part of this. The slowest executing part are long polling operations against large file system trees (it’s about as slow in the native OS interface)