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Currently reading Blind Watchmaker. Dawkins repeatedly says the most important thing about evolution is that it is unguided. Then he proceeds to demonstrate h
by yters 6y ago
Currently reading Blind Watchmaker. Dawkins repeatedly says the most important thing about evolution is that it is unguided. Then he proceeds to demonstrate how evolution works with a guided computer simulation. I think I'm missing something.
- rictic 6y agoEvolution is guided by whatever selection process is present. For most species that's the environment they find themselves in. For some, like cows, corn, bananas, etc their human domesticators play a major role.
- yters 6y agothe question is "how does evolution work so well to create the appearance of design?" dawkins answer is unguided mutation and natural selection. so, a guided computer simulation fails to demonstrate his point. darwin does the same bait and switch in his origin of species, presenting animal breeding as an example of the power of natural selection
- reidjs 6y agoUnguided in the sense there's not an omnipresent being that decides who lives and who dies, but environmental pressures that select for certain features over others. You're right that this is a better example of 'artificial selection' like in race horses & dogs.
- yters 6y agothat seems to beg the question then if we only get good simulated results with guidance, then that implies we get good biological results due to some sort of directedness it seems dawkins example undermines his argument
- vaidhy 6y agoYou are making two different points here. Natural selection is guidance, but guidance without any will or preconceived notion of good and bad. In this super simple simulated experience, you provide the guidance and depending on your guidance, you can get what fits your world. The second point is around form following function and you are inverting cause and effect. So, under natural selection, certain functions are selected for, and as form follows functions, those forms procreate and proliferate. In this simple simulated world, you choose directly for form (there is no function to choose for) and forms that are pleasing to you will procreate and proliferate. If you like whorls and I like straight lines, our created worlds will be populated by different creatures. Finally, guidance does not mean direction. A boolean guidance (live or die) does not provide direction.
- yters 6y agogreat clarification of wording! natural selects without forethought for form, yet gets fantastical forms, yet in biomorphs that is precisely how i select, and that is how i get fantastical forms. this would seem to imply natural does indeed somehow select for form i really don't get why this doesn't undermine dawkins argumemt
- humanrebar 6y agoThe whole argument is circular, yes. It's a metaphysical problem. One can't conclusively proove anything with physical evidence. One can use the word "natural" to mean "unguided", but that position is just begging the question. It assumes nature and its laws are inherently unguided. Why did virus A proliferate and not virus A'? Why did gene B mutate and not gene B`? Is that "random"? Well, we don't have evidence either way, do we? We can assume, I suppose.
- yters 6y agowhat does 'random' mean, even?
- joshuak 6y ago
- earthboundkid 6y agoHas anyone done statistics on whether horses today are faster than eg in the 19th century (when records ought to be good)? Is it increasing linearly or asymptotically? Are horses running (ha) into fundamental physical problems preventing further evolution?
- 082349872349872 6y agoAsymptotically, I believe. There were a some people a few decades ago who tried to use training methods which had improved human running times, only to discover that horses' cardiovascular systems were not the same bottleneck that humans' had been. (bottleneck is with tendons and bones; racing breeds are already morphologically quite different from the wild types)
- deleted 6y ago[deleted]
- yongjik 6y ago> "how does evolution work so well to create the appearance of design?" Evolution doesn't create the appearance of design any more than airplanes create the appearance of a gigantic bird. To an isolated Amazonian tribe, an airplane may indeed look like a giant bird, but that's only because they aren't familiar with modern aerodynamics - they cannot conceive that something that's not like a giant bird can be flying up so high, so they mentally equate airworthiness with bird-likeness.
- yters 6y agodawkins whole argument is evolution produces the appearance of design
- MaxBarraclough 6y agoSee also Dennett's idea of 'competence without comprehension'.
- earthboundkid 6y agoThis is different though because the concept of “design” or “teleology” gets reduced to history by evolution. This undermines the idea that humans can goals either, but if you undermine the idea that humans can have goals, you’ve eliminated the basis of doing science, leading to contradiction. You can bring goals back and say well evolution/biology only has apparent goals but humans really do have goals, but that’s actually a really hard task philosophically! The bird/plane case is different because to the ignorant, they may only know of birds, but you can explain that there is a more fundamental category of “flying thing” and a plane, like a bird, fits into that category without being a bird itself. With design you have to say, well there’s design and apparent design and for some reason biology has apparent design but humans have real design. It’s a tricky problem!
- joshuak 6y agoI believe the intention was simply to illustrate that complexity can evolve from simplicity. It's quite a bit more difficult to build a working example that relies on actual natural selection.
- yters 6y agoThe problem is that complexity is not emerging. It is being injected externally through the human input, so contradicts Dawkin's argument.
- joshuak 6y agoThe complexity is absolutely emergent, the person selecting can easily see that selecting the same offspring every time is just as likely to produce complex results as carefully curating the offspring selection. Dawkins example is just a mediocre programmers attempt to point at the idea, there are many other more competent examples in computer science. Cellular automata such as Conway's game of life being a painfully obvious example. I get the impression you are trying not to understand so as to be able to disagree, rather than trying to understand and then disagreeing. Regardless of the motivations, working to avoid understanding has never been a winning strategy, at least in the long run.
- yters 6y agolet's take conway's CA as an example in that case you only get complex functionality through human engineering if you just dump a bunch of random pixels on the screen you'll get nifty looking chaos and some simple mechanisms like gliders but to get something like game of life in the game of life, you need incredibly complex human engineering i am really trying to understand, and have purchased and am reading through dawkins book but the logic just does not seem to go through
- joshuak 6y agoBecause as Dawkins points out you cannot intentionally evolve a target species. You can intentionally select from a set of results to influence future results, but you cannot produce a particular result intentionally.
- yters 6y agoeven proximate results being selected is intentionality. i.e. i select a more simple design, then one with an interesting whorl, then one that looks like a bug. all that is intentional. or his example of butterflies selecting butterfly like biomorphs. again intentional, but at the insect level it seems all very ambiguous what dawkins is trying to argue. if i try to make his argument rigorously worded it falls apart