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I feel Earthbound, the classic SNES RPG where Ness debuted, is a masterclass on NPC dialogue. The dialogue is so well crafted it makes you eager to talk to each
by danmostudco 6y ago
I feel Earthbound, the classic SNES RPG where Ness debuted, is a masterclass on NPC dialogue. The dialogue is so well crafted it makes you eager to talk to each NPC you come by, knowing even if they don't give you relevant information they will give you a silly hot take on the world they occupy. It makes everything so much more rich. The Rabbit Girl referenced in the article is from Undertale by Toby Fox, who cut his teeth in gamemaking creating Earthbound mods. I suspect this is why his characters in Undertale follow a similar whimsical nature to this early influence of his. Undertale borrowed a lot from Earthbound's character construction.
I've been playing through Earthbound over the last few weeks and consistently find the writers and localization team put in just the right extra 10% to turn a "bleh" interaction into one you think about for days to come. For example, in a nod to the greedy, one character grumbles about the loan he gave to your family and now he "lives in poverty" - all while standing in the biggest house in the game.
Later on, a key item with key information gets shipped to your character via the equivalent of Fedex "Neglected Class." A rumpled delivery man eventually shows up and tells you "Anyway, he said... well... uh... I forgot. Yep, I forgot... actually I forgot the stuff I was supposed to deliver, too. I think it was some weird machine to make trout-flavored yogurt. Yeah, I forgot it at the desert... I'm not going back that way, so don't ask me to get the package... I mean, it's your package, right? So YOU go get it! Go on, get out of here." You then have to schlep to another part of the game to recover the package the delivery man decided just wasn't worth his time [0]
If you've played the game and want to figure out why some of the quirkiness just WORKS, I would recommend the later parts of Tim Roger's piece from a decade or so ago [1].
[0] https://youtu.be/EIoLcNLyd0g?t=27902 https://youtu.be/EIoLcNLyd0g?t=27902
[1] http://archive.is/fMD7F http://archive.is/fMD7F (edit - huh, yeah this article has NOT aged well at all I should have taken a closer look since it first was released long ago, but I'll leave it here for the sake of discussion & derivative comments).
- RuleOfBirds 6y agoCouldn't get past the first page. That piece you suggest by Tim Roger is disgusting to read in its casual misogynistic violence.
- virtue3 6y agoeeek. Yeah that's a rough article.
- umvi 6y ago> That piece you suggest by Tim Roger is disgusting to read in its casual misogynistic violence. I mean, he is quoting/paraphrasing Shigesato Itoi, the producer of Mother 2. The part about prostitutes only constitutes the first 2 paragraphs, so it seems unfair to make assumptions about the entire article based on the opening paragraphs (which, again, paraphrase Shigesato Itoi)
- deleted 6y ago[deleted]
- RuleOfBirds 6y agoShame on them both then. And your comment. Defending toxicity is toxic. I think it is fair to make assumptions about the type of person someone is and the material they put out into the world by the words they use. The idea that an article can't be judged by the words that make it up is absurd.
- deleted 6y ago[deleted]
- throwaway681 6y ago> misogynistic I see no mention of women in general, only prostitutes. You’re the one assuming they’re the same. Would you call an analogy to a car salesman misandrist? > violence To a lot of people stories are more removed, so they don’t hit like the events actually happening would. Which is not to object to your directness, just to suggest you not take such stories as indication that the speaker is some monster who would be fine with his scenario happening in reality. It would be a shame to miss his wisdom just because he’s different.
- cm2012 6y ago
- virtue3 6y ago++++ on Earthbound. Absolute masterpiece of a game.
- A4ET8a8uTh0 6y agoAgreed on Earthbound. I will add one more data point. GTA V. We learn about each character through the banter and their actions and not some long winded exposition. If there was a time I could not help feeling for the characters lately, it was GTA. They felt so tragic.