3 ms·
A great demonstration of how unity is bloated: https://www.youtube.com/watch?v=tInaI3pU19Y https://www.youtube.com/watch?v=tInaI3pU19Y Unity is targeting stude
by jokoon 6y ago
A great demonstration of how unity is bloated: https://www.youtube.com/watch?v=tInaI3pU19Y https://www.youtube.com/watch?v=tInaI3pU19Y
Unity is targeting students and gamedev wannabees. You don't make a game with a framework. Programming is not simple. Same debate of framework vs libraries.
I'm even against Godot, which you cannot even use as a rendering library. You end up being too dependent on those platforms and all their assets and plugins.
Of course if you intend to make a game that's not too ambitious, if it revolves around the graphics, unity might be ok, but it's just a sophisticated RPG maker 3D.
I strongly advise against learning unity or godot. A huge problem is that unity/unreal made it difficult for classic engines/renderers to keep thriving, and it's hard to find a good engine nowadays. There are some, of course, but their community is non-existent, which makes things much harder in open source.
- andarleen 6y agook but can you please recommend some decent alternative engines for xbox development? i am having so many issues with unity i am running out of hair to pull out!
- jokoon 6y agoTurn to c++ maybe if you can. Godot would seem like a wiser solution than unity, too. You can also ask and search in various gamedev communities, on gamedev.stackexchange, reddit, etc, and ask around. I know I'm trying Urho3d that seems like a complete modern engine with everything included, and many samples. It's inspired by many other other engines like Ogre3D and seems to support modern graphics api like vulkan. If you're on 2D, stay on things like SDL or SFML. If you want better effects, I don't really know. I really depends on what you want to do, what are you skills, if you want to release quickly or not, if you have large assets, etc. Do not neglect the tools and libraries you use so that the code you write today will still work on the same libraries in 2 years. If you're indie and you don't have a lot of money, skills or experience, AIM LOW.
- andarleen 6y agoOk, thanks for this! I have the resources for assets, and my game is a Mars Colony Sandbox game like space engineers and empyron galactic, solo dev, still learning tho - but seems like i am making progress. I struggle a lot with memory issues tho i spend loads of time in the profiler, and there are many issues with unity itself. Will read more on the ones you sent.