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The problem with writing your own engine is cross platform support. The grunt work that goes into that is something only a big studio can afford. That said It
by partyboat1586 6y ago
The problem with writing your own engine is cross platform support. The grunt work that goes into that is something only a big studio can afford.
That said It has been done, see Heaps[0].
[0]https://heaps.io https://heaps.io
- bullen 6y agoIf you take a long-term perspective; console and mobile are going away, you can't have a computer that you cannot produce on. That leaves Windows on Intel and Linux on ARM. That is two platforms to support, not that hard really! And really long-term Windows on Intel is going to go away too because of energy prices. Another thing to consider is that CPUs and GPUs are not improving that much, so the engine you build now will probably last very long, if it's made well probably forever!
- partyboat1586 6y agoThat is an interesting and certainly very long term perspective. I want a device I can also produce on but do most consumers really want that? I think they want something simple that does one thing. This is one of the reasons I think the switch has been so successful. I can't see my portable tablet / laptop / workstation incorporating joysticks. Also with GPUs stagnating as you mentioned high end games will still need to run on high power devices like consoles.