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What’s interested me about projects like this is the how of it all? Are they decompiling binaries to help write their version? Copying assets/textures/sounds? O
by jsmeaton 6y ago
What’s interested me about projects like this is the how of it all? Are they decompiling binaries to help write their version? Copying assets/textures/sounds? Or is it a painstaking clean room type of implementation?
- IshKebab 6y agoIt varies from project to project but I think usually they reverse engineer the asset formats and then reimplement the game engine to use that. Then you have to provide your own copy of the original game to use the assets (graphics & levels), or use demo versions. Some games are decompiled versions of of the code, e.g. Devilution which I'm fairly sure is not legal (though I doubt anyone is going to care).