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They should release a Google Earth VR style app. There's a lot fewer places modeled in detail compared to Google Earth (sadly, my region in Belgium is an exampl
by Guillaume86 6y ago
They should release a Google Earth VR style app. There's a lot fewer places modeled in detail compared to Google Earth (sadly, my region in Belgium is an example) but having animated sea/weather/traffic etc would probably be spectacular.
Side note: try Google Earth VR if you can, it is not possible to explain how great it is with words, it's the killer VR app for non-gamers IMO.
- dorfsmay 6y agoAre you aware of GeoFS? https://en.wikipedia.org/wiki/GeoFS https://en.wikipedia.org/wiki/GeoFS
- zeta0134 6y agoWhen I first got my VR headset and had exhausted the usual killer apps, I popped open Google Earth VR and was kindof blown away. I managed to find one of the old neighborhoods I grew up in, popped into street view, and proceeded to literally walk down memory lane. It was really something. Sure the quality's not that great, but what's there works well, and you get a sense of presence with the headset that is considerably more convincing than viewing the same scenes on a flat monitor.
- Guillaume86 6y agoYes it's really something you have to try to understand. My dream VR app would be a Google/MS cooperation to bring together the best of Google Earth VR and MS Flight Sim rendering in a single package :).
- m_fayer 6y agoSame. I spent hours as a ghost gliding around a frozen world. Then I suddenly had to throw the headset off and lie flat on the floor and take deep breaths and try not to throw up. Took an hour for the nausea to go away. That was it for Google Earth VR, unfortunately.
- rubicon33 6y agoI find it endlessly interesting that some people have your experience, and some people do not. I've never gotten motion sickness, ever. VR also has never given me sickness. A slight fatigue at most.
- zeta0134 6y agoI get a light version of it sometimes, though it depends on the game. One thing I learned to not skip is the IPD adjustment on the headset; it needs to be pretty close in order for the difference in perspective to fade into the background for me. My SteamVR config likes to reset it from time to time, and I can tell instantly when it's wrong; it's like looking through a fisheye lens, but not as pronounced. For me, any game where the camera moves independent of my headset can trigger nausea. Blade and Sorcery's jump implementation is really bad about it; anything that lets me "fall" when I'm not expecting it. That at least makes sense; if I suddenly fell in real life I'd freak out too. Of all things, the non-teleportation option in Minecraft's popular VR mod, Vivecraft, trigger motion sickness most consistently. But I can teleport around Skyrim VR for literally hours and be totally fine. I get the feeling that with a bit of practice, I could build up a tolerance to it, but it's definitely a persistent danger. It's got to be frustrating for developers, since it seems like there's such a wide range of individual variance in sensitivity. If I get around to making a VR experience, I'll stick to teleportation simply because that's what I personally find to be "safe" and comfortable.
- Guillaume86 6y agoWith confort mode on I'm fine, confort mode off is still a gamble.
- jiofih 6y ago
- catchmeifyoucan 6y agoI made a game using Mapbox GL to have a 3D plane that drops you somewhere in the world, and you have to get home before fuel runs out. No compasses. It’s very much V0 and there’s only one level for now. It’s just a normal map for now, but I think it could be replaced for a map with better features. https://www.heyraviteja.com/goingbackhome/ https://www.heyraviteja.com/goingbackhome/
- uneekname 6y agoThat was a lot of fun! I was very bad at it. The map was slow to load for me, but I think the fuel continuously ran out even when the game was stopped to load? I'm not sure if I would have made it even if I was on the right track
- catchmeifyoucan 6y agoGlad to hear you had fun! Yeah, I’m loading the mapbox stuff as it goes. There didn’t seem to be a good way to preload all the tiles. Thanks for calling out the bugs. I’ll take a look
- realugglan 6y agoThat was surprisingly fun, I got it after 3 or 4 tries. Keep hacking on it!
- catchmeifyoucan 6y agoThanks! I’ll keep working on it ;)
- adhd_pm 6y agoA lot of fun! keep going
- catchmeifyoucan 6y agoThanks! I’ll keep on it.
- kerng 6y agoThat's cool. Any idea if MS flight simulator supports VR? That be amazing
- ddoolin 6y agoNot 2020, no. But it is in their plans. I can't speak for FSX.
- osobo 6y agoWait what? A flight sim without VR? I hadn't even considered the possibility. That's kind of a bummer.
- ghusbands 6y agoIt sounds like you're expecting VR to make a difference to the landscape or such. If you're in a flying plane, everything outside the plane is so far away that you don't get any depth information from stereoscopy. VR could be nice for the cockpit and takeoff/landing, but it doesn't seem essential.
- yrro 6y agoThe advantage is in being able to move your head to see more than what is directly head of you. Maybe they could do something like how in Elite Dangerous you hold middle mouse button(? can't remember exactly what the control is) to freelook, but that's not as good as being able to control your PoV directly by moving your head.
- deleted 6y ago[deleted]
- andybak 6y agoBut it does make a difference. There's more to immersion than stereoscopy. All the different elements of VR (3DOF tracking, positional tracking, 360 imaging, hand/controller tracking, stereoscopy) work together to flip a switch in your brain that tells it that you are in something rather than merely looking at something. Even simply covering the entirely of your 360 range of view is enormous on it's own for flight sims. Think of the $$$ that sim enthusiasts spend on multi-monitor setups.
- sbierwagen 6y agoFun fact: Google Maps on any smartphone will show a VR-ish interface if you go into street view and tap the compass icon.
- signal11 6y agoThat’s the AR (augmented reality) interface. I’ve tried their AR walking directions[1] and it’s very good. [1] https://www.theverge.com/2019/8/8/20776247/google-maps-live-view-ar-walking-directions-ios-android-feature https://www.theverge.com/2019/8/8/20776247/google-maps-live-...
- TLightful 6y agoGoogle? Yuck. I'd rather use my imagination.
- Miraste 6y agoThey already did, it's called Outings: https://www.microsoft.com/en-us/p/outings/9pc50k3qbh0x?activetab=pivot:overviewtab# https://www.microsoft.com/en-us/p/outings/9pc50k3qbh0x?activ... Sadly it does not have animations. They also released an SDK, so there are a few other interpretations floating around the Microsoft Store.
- Guillaume86 6y agoI meant the FlightSim team not microsoft in general, pretty much the whole point compared to GE VR would be to benefit from the advances they made in the visuals department, dynamic weather/water/traffic is a big chunk of it. About Outings, I should not judge by its cover but it doesn't look very impressive and seems to be AR oriented (mixed reality headset or hololens required).
- amelius 6y agoWhat headset are you using?
- Guillaume86 6y agoOculus Quest and the VirtualDesktop application to play PC games via Wifi streaming (need a VR ready pc and a good ac router for that part).