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That's true in most cases, if you want to make a game as fast as possible, if it's not too ambitious, if you like the framework, and if the constraints are sati
by jokoon 6y ago
That's true in most cases, if you want to make a game as fast as possible, if it's not too ambitious, if you like the framework, and if the constraints are satisfying.
Frameworks are not so cut and dry compared to libraries. Not using a framework is not necessarily a bad idea.
- ShinTakuya 6y agoGodot lets you script with native code (GDNative) and more importantly lets you access the very low level parts of the engine should you so wish, allowing you to implement advanced custom functionality performantly. I do get your point but honestly unless you're a big studio or a custom engine enthusiast, there's very few logical reasons not to use a framework.