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It just seems trivially easy to me to just look at game stats and catch 80% of cheaters. I assume they are gathering all sorts of information to balance the gam
by cwhiz 6y ago
It just seems trivially easy to me to just look at game stats and catch 80% of cheaters. I assume they are gathering all sorts of information to balance the game... so just use that data to catch cheaters and ban them after the game.
When you watch these cheaters play it is obvious. They laser everyone in the head. Number of kills, type of guns used, distance of kills, hit rate, head shot rate, distance traveled, etc, etc. Just look for consistent extreme outliers.
- LUmBULtERA 6y agoCertainly more subtle cheats exist, but blatant cheating was one of the reasons I had to stop playing Battlefield series games on PC. It was relatively common for there to be some 80-100:1 KDR player on a team who would admit to cheating in game chat. If they'd get banned, they'd buy another hacked account and just do the same thing again.
- shahbaby 6y agoI had the same experience with battlefield.
- a1369209993 6y agoPretty much this; if someone's cheating so subtly that you can't tell they're cheating, so? Just bump them up to the next skill rank; if they make it to e-sports level they'll get found out soon enough, and if they don't, how is that different from someone with unfair amounts of natural talent? For that matter, would you insist that your players submit a urine sample to prove they aren't on amphetamines? If the opposing team can distinguish between cheating and non-cheating, so can the admins; if they can't, what's the point?
- lucb1e 6y ago> It just seems trivially easy to me Makes you wonder why the problem exists, then, doesn't it?
- midnightclubbed 6y agoThere is a push towards this and some companies offering 3rd party systems to do ML based detection of cheaters. The basic checks trivially are easy to put in to place (kills past weapon range, warping, impossible movements etc) although someone has to do the grunt work (and make sure the checks are not invalidated by certain gameplay features). Once you get in to things like head-shot rates it gets trickier to differentiate players with amazing hand-eye co-ordination and cheaters. The line is really really thin. Add in internet latency spikes and it gets even harder. Some cheaters will use things like aim-bots to nudge their mouse inputs and give an advantage that is difficult to see even when watching them live on stream. Others will blatantly cheat, get detected and kicked within a few minutes (after ruining some people's experience), create a new account and repeat, multiple times an hour.
- cwhiz 6y agoIt doesn't have to be perfect. Some players are incredibly good and might show up as extreme outliers but whenever I watch cheaters it is so incredibly obvious. Cheaters don't play like Shroud. They kill people with snipers that they can't even see on their screen. It should not be that difficult to differentiate a cheater from Shroud.
- rland 6y agoI play a game that has hacks publicly available with no real enforcement. 95% of people go the obvious route. If you got rid of the obvious hackers I would see a couple cheaters per year instead of multiple per day.
- midnightclubbed 6y agoNo excuses for that! Assuming the game publisher wants to pay for developer time to do the fixes, generally that doesn't happen until the hackers are obviously affecting the bottom-line.