3 ms·
Prepare for something awesome Human run [1] vs scripted bot run [2]. This is from DFWC, a race series that takes place every second year, and using modified Q
by kodisha 6y ago
Prepare for something awesome
Human run [1] vs scripted bot run [2].
This is from DFWC, a race series that takes place every second year, and using modified Q3 engine.
There are 5-7 maps per season, and people race from start to finish, and best time wins.
Also, each round there is scripted run, to show how far you could push the engine physics, if you had inhuman reflexes.
Highly recommend browsing entire YT channel, it's really awesome, if you ever played Q3!
[1] https://youtu.be/FUguBKICPVk https://youtu.be/FUguBKICPVk
[2] https://youtu.be/g28ObPwPE34 https://youtu.be/g28ObPwPE34
- amelius 6y agoI don't know what I just watched, but these movements seemed not very physically accurate to me.
- slow_donkey 6y agoThe goal is to push the limits of the game's physics not real life. Quake based games allow you to retain speed when jumping at the same 'frame' as landing (bunny hopping) and slide up slopes with enough speed. These physics create a high skill ceiling for speed runs and in normal play because of how powerful movement becomes during play.