15 ms·
Hideo Kojima’s Video-Game Worlds
- MaximumMadness 6y agoTo me, Kojima is one of the clearest examples of how games are different than every other visual medium. The man is a mix of Steve Jobs, David Lynch, and Jackson Pollock all in one.
- crimsonalucard 6y agoNo way man. He makes great games but he adds a lot of cinematics with cringey dialogue and an overt the top story to all of his games. The man isn't perfect. I feel a game like red dead redemption 2 is more closer to that perfect game we're looking for. It hits all the the marks in terms of story and systems based gameplay.
- Daniel_sk 6y agoRDR2 blew me away. It’s a masterpiece.
- Helloworldboy 6y agoI think the over-the-top dialogue is what makes his style so unique and part of what fans of his enjoy so much. He takes silly ideas and puts them in serious scenarios and acts like it’s normal, but it’s unmistakably and unapologetically “Kojima”
- MaximumMadness 6y agoYou're not wrong - Kojima games are just as much film as they are video game. But as someone who is inherently drawn to over the top narrative-based games (see Persona 5, FF7, Detroit: Become Human etc.) I can't help but feel like his style of gaming is the future of narrative single-player experiences.
- WilTimSon 6y agoI feel like Kojima is one of those game creators who had some game ideas in his childhood, something he imagined would be cool: epic cutscenes, destructibility, boss battles that don't just require shooting, interactable world. But, unlike some others, when he brings these ideas to life, he does so with that same childlike glee and lack of restraint, for better or for worse. I'm firmly in the camp of people who get bored by the punishingly long cutscenes in his games but I also can't deny that gameplay-wise they are some of the most fun, fresh, and unexpected titles out there. My mind was blown the first time I found out about the way you can cheese The End fight.
- jayd16 6y agoThere are a couple ways I believe. You can do the time trick and there's at least one point where you can snipe him early. I think you can end the game early by killing the boss in the first level by pulling the trigger during a cutscene where you're looking through a sniper scope.
- spike021 6y ago>I'm firmly in the camp of people who get bored by the punishingly long cutscenes in his games but I also can't deny that gameplay-wise they are some of the most fun, fresh, and unexpected titles out there. My mind was blown the first time I found out about the way you can cheese The End fight. I can totally understand when people say this about the long cutscenes. However, that's partially why I love his Metal Gear games. They're like playing one "movie" (or a series) and it enhances the player feeling. I always felt like I was living through a (rather long) interactive movie. It was glorious. A little long-winded at times but otherwise entertaining. It's a great juxtaposition with other games that have great storytelling and gameplay but sometimes feel more disconnected and "on rails." If that makes sense.
- karatestomp 6y agoThe real trouble's the repetition. He has some fifteen minute cutscenes that seem to be the same couple minutes of dialog repeated over and over in slightly different ways. MGS4 was the worst for that, but it's in all of them. I've seen enough other Japanese media that I think a little of that is cultural, but not anywhere near the degree that he does it. It's just Kojima. That's why I get bored by his cutscenes.
- jokoon 6y agoI love MGS, but apparently death stranding doesn't seem to be as good as people say it is. He is indeed an exceptional writer. I'm still curious if he would be able to make a movie or a TV show.
- mbalex99 6y agoDeath stranding is interesting and worth the play nonetheless. I think it's a memorable experience. Are you going to jump for joy? No. But it's not a forgettable game or experience.
- JimiofEden 6y agoDeath Stranding is definitely a lot more divisive. I personally enjoyed the snot out of it, but understand why others didn't. It's definitely a quality is in the hands of the beholder sort of thing though.
- NikolaeVarius 6y agoI don't think he's an exceptional writer. He is very imaginative and has vision, but his writing has a ton of ass-pulls, general WTF, and weirdness for the sake of being weird. Some of it can be cool/entertaining, much of it just seems kind of dumb.
- ShamelessC 6y agoThe story was really the worst part of Death Stranding for me even though the gameplay is what gets noticed as bad. Unlike the MGS games, the story has so many opportunities to take a nuanced stance on issues of the internet (aghem, Chiral Net), data collection and the obvious metaphor of Amazon.com. It wastes every opportunity to tell a story about how the internet is inherently good even if it's controlled by Bridges. The game is spent building bridges without any question of whether those bridges actually make us more connected or more distant. Furthermore, the "extinction event" i.e. the death stranding is presented as something which is inevitable to all species rather than something which is explicitly caused by and solved by humans. It's just really strange seeing all this low hanging fruit go to waste. There are plenty of other problems such as character names and plotlines being overly literal. The exposition dumps are way too much, even compared to MGS which is famous for them. Overall though it just comes down to the game having an utterly bizarre viewpoint on the world's problems. I had thought that to overarching theme of "rebuilding America by connecting everyone again" would at least touch on the current state of US politics where people are more divided than ever. Unfortunately, the game chalks that problem up to an inevitable event of nature rather than something humans could actually prevent. Going into the game as a huge Kojima fanboy I basically gave the story way too many chances to redeem itself and it just gets worse. So bad, unfortunately, that I'm forced to reassess his other games. Surely they have their faults which "come with the territory" of crazy anime style plotlines. But are the good parts even attributable to Kojima? Did somebody special from his Konami team not make it over to Kojima Productions? Anyway, having said all that, the gameplay was pretty cool, the world itself was beautiful and I do suggest you at least check it out if it goes on sale or something. Meanwhile I'll be waiting for Kojima to hopefully tell better stories in the horror genre as he's suggested he may do.
- olodus 6y agoIf nothing else he is interesting and makes more interesting games than most AAA. I'm glad he is a part of the industry.
- on_and_off 6y agowow, good timing, I have just finished Death Stranding. I LOVED that game ! It is perfect for the covid era : you play as a courier bringing packages to people hiding in bunkers after an apocalyptic event. With a big emphasis on bringing people together and non violence. It also has as many original mechanics that an AAA game can have : you get the basic move and shoot AAA formula, but on top of it you have some great ideas about movement and they work very well at the kinetic level. Having to hold the grips of your controler to do not slip down a slope or to hold a package tight works very well to immerse you, especially coupled with great sound design and haptic feedback. [somewhat spoilery comment below] However, while I loved some of Kojima's gimmicks, this is a game where many of them were not needed. Characters with masks, hidden identities, double crossing galore, all of that works in the spy world of metal gear but feels very out of place in this story of survival. If they had cut on all of that and focused on the core ideas, I think it would have been a more interesting experience. Ironically, while I really appreciate that it is possible to have both AAA budget and a personal directorial touch; I feel that this game would have needed a director or such above Kojima to bring some more focus.
- hcarvalhoalves 6y agoKojima always adds some political plot on his games. MGS2 was basically a prediction of the era of fake news and private military. The fact that in Death Stranding your job is to "reconnect America" is probably no accident, knowing Kojima, it's probably some kind of critique on the polarised political climate as of late.
- pm90 6y agoHe allures to it in the article but DS might be first in a genre of similarly immersive experiences. I’m hoping other games are made that deliver such a rich experience but with better storyline perhaps.
- fareesh 6y agoMGS5 was a fantastic game. I am not sure how I feel about what happened between him and Konami. On the one hand, it's a shame that they released something that was unfinished. From the bits and pieces that remain of the unfinished parts, it seems as if it would have been even better. Poetically, the ending left many fans with the "Phantom Pain" of having lost a part of their beloved franchise. Personally it was a really strange but beautiful experience to go through. In terms of the business side of things, if it's true that he and his team were behind schedule and their productivity was apparently low with no foreseeable end in sight, I could probably see why Konami would make the decision to force him to market with whatever he could finish. As for the details, I hear things got very ugly between them, which is a shame. I read in places that Kojima himself was not really too interested in making more MGS games, so regardless of what happened maybe it was for the best. I hope he's able to build a similarly interesting universe again. I will probably try Death Stranding when it comes to PC.
- MaximumMadness 6y agoThe fallout between Kojima & Konami is definitely an interesting story. In the end, it would have been in Konami's best interest to retain him and let him do what he wanted, rather than pump him for more money via MGS. The man gets eyeballs (and dollars) on whatever he makes, you think Konami would recognize that.
- deergomoo 6y agoKonami has very little interest in the games industry period anymore. They’re highly diversified and I believe most of their income comes from pachinko and health clubs now.
- phonon 6y agoHow well is that doing now?
- dempedempe 6y ago
- HugoDaniel 6y agoIs it possible to play any of his games without owning a Sony PlayStation ?
- detaro 6y agoSeveral of the Metal Gear titles are on PC and XBox. Death Stranding will be released for PC this summer.
- karatestomp 6y agoThe first MGS was re-released on the Gamecube (as "Twin Snakes"). So you could play that with a Gamecube or Wii. The first Metal Gear is available in English on the Nintendo Entertainment System. Not sure about the MSX2 version. It's also included in the Gamecube release of MGS. No official English release for Metal Gear 2 on the MSX2. Fan translations available. Many of the Metal Gear Solid games have had re-releases on the Xbox 360, and Windows ports in some cases. Snatcher is on the Sega CD and Sega Saturn. Policenauts, Saturn and 3DO. He's had less-involved roles in a lot of games on other platforms, like the Gameboy Advance (e.g. Boktai, for which he served in producer and designer roles)
- deviantfero 6y agothe first two metal gears are available in English in the HD collection version of MGS3 (PS3, XBox360 or PS Vita). The first metal gear available on the NES has not much to do with the real first metal gear game, Hideo Kojima was not really involved in that adaptation for the NES, so it isn't considered canon or anything. If I had to pick a platform for the full experience, that'd be the PS3 and the Legacy Collection bundle, which also includes MGS4 (physical BDD) and MGS1 as a digital download, I'm not sure if it's still available, but when it was, it was a great bundle.
- lokedhs 6y agoIf you are going to play the early MGS, play the MSX version instead. It's really good, and what I've seen from the NES version, it's quite bad.
- jfkebwjsbx 6y agoKojima makes (or wants to make) movies that are interactive, rather than actual games. Which is good, cinema would be way less popular if more talented people worked in the videogame industry and would likely be regarded as the medium for all kinds of art. Specially now with VR. Death Stranding in particular is very lackluster gameplay wise.
- emsy 6y agoI loved MGS and ZoE growing up. But revisiting them, I found the stories to be cringy teen crap. The kind of stuff that makes one think “how could I have liked that?”. Death Stranding is in the same league. There’s nothing wrong with that. But it’s marketed towards sophisticated adult gamers when it’s not really deep or meaningful. I love that his games exist, but in my opinion, if we really want to see gaming as something adults can do as a form of entertainment that communicates meaningfully, we shouldn’t look towards Kojima.
- AceJohnny2 6y agoI'm halfway (?) through playing Death Stranding right now, and I'm enjoying it. It is, to me, a really compelling game. It is really interesting the new gameplay loops and player interactions that Kojima has found. Death Stranding is a connected single-player game. You never see other players, but your world is quickly populated by everything they've built to help themselves -- and you. And fascinatingly, once I had the resources to spare, I started contributing to structures or building my own, just in the hope that some other anonymous player, that I would never meet or interact with, could benefit just like I did. In a gaming landscape filled with aggressively competitive (Battle Royale!) or at least "tit-for-tat" interactions, I've never seen another game implement so brilliantly "pay it forward."
- wildrhythms 6y agoOne aspect of Death Stranding I'm still fascinated by is its punishment of fast travel. It's like the antithesis of any other modern open world game (like Ghost Recon Wildlands, Far Cry 5, Horizon Zero Dawn...) where traversing the open world is largely negated by the ability to simply warp to the objective area. In Death Stranding, however, I'm forced to give up all of my inventory to fast travel; the game is centered around the travel itself. I've never experienced a similar game, where I'm plotting a course and deciding how many ladders and ropes I might need, and how heavy of a load I can safely bring with me. Absolutely fascinating, I still haven't finished the game because I'm obsessed with the side objectives and feeling like I'm helping other players by constructing roads.
- nikofeyn 6y agohideo kojima's ego and level of marketing allows him to thrust himself into the limelight more than is deserved, in my opinion. he is simply outclassed by the likes of fumito ueda and hidetaka miyazaki in terms of gameplay, and ueda and miyazaki are no slouches in world building either. it's just that they go about it in vastly different and less dramatic fashion than kojima. kojima is that guy that thinks he's clever and people don't get it, meanwhile everyone gets it and doesn't think it's clever. he's also mentioned multiple times that he wanted to make movies, and that much is clear in his games. he makes terrible movies in the form of video games.
- deleted 6y ago[deleted]
- skuthus 6y agoIf anyone is interested in checking out a compelling Kojima Title from the Gameboy Advance Era, look no further than Boktai https://en.wikipedia.org/wiki/Boktai:_The_Sun_Is_in_Your_Hand https://en.wikipedia.org/wiki/Boktai:_The_Sun_Is_in_Your_Han... The game uses a solar senor on the cartridge to charge your weapons and abilities. Very innovative