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I'm working on my own 'no-code' game creation tool for almost 10 years now. I had to create my own game engine because it had to be 100% data driven, and none
by koonsolo 7y ago
I'm working on my own 'no-code' game creation tool for almost 10 years now.
I had to create my own game engine because it had to be 100% data driven, and none of the existing ones really fitted my need.
The cool thing about a data driven engine is that there is no building and restarting phase. You just edit everything inside the running game.
You can check it out at https://rpgplayground.com https://rpgplayground.com .
- swalsh 7y agoThis is awesome, it reminds me of RPG Maker 2000. Which was a staple of my childhood. I can't describe how fond I am of the memories I have with that tool.
- chrismaltby 7y agoLooks great, I'm working on a similar kind of project specifically for making Game Boy games. https://www.gbstudio.dev/ https://www.gbstudio.dev/ I'll definitely have a look at your project for some ideas.
- Andrex 7y agoJust want to say I love your project, and shout loudly about it to whoever will listen. :P It's very exciting! Thank you for your work.
- koonsolo 7y agoYeah I know your project, it's really great! I think it was big news here on hn. Love how clean and simple you keep both your project and website.
- lostgame 7y agoThis is one of the coolest projects I’ve ever seen. I’d love to see jo-engine (Sega Saturn) evolve into something like this.
- nougatbyte 7y agoI've stumbled across your page some time ago and forgot to bookmarket it, thank you for sharing it. Always wanted to build something like the RPG Maker for the web myself, but never found the time to do it. Your product looks wonderful and I'm a bit jealous.