6 ms·
"all the inventory management is just super awkward with weird UI" That's funny, for me Factorio has one of the best and well-thought-out UI's I've ever seen i
by pmoriarty 7y ago
"all the inventory management is just super awkward with weird UI"
That's funny, for me Factorio has one of the best and well-thought-out UI's I've ever seen in any game (especially for a game this complex).[1]
[1] - With the exception of the circuit network, which is too easy to turn in to spaghetti code and a nightmare to debug.
- TylerE 7y agoPart of it, frankly is that I hate pixel art. Give me antialiasing and decent kerning, dammit!
- zo1 7y agoIt's not pixel-art. All their "entities" are actually 3d models that are rendered into isometric images. And they've also slowly been regenerating all their images with high-resolution models + renders.
- TylerE 7y agoIt’s rendered to fixed resolution sprites. That’s pixel art.
- imtringued 7y agoPixel art by definition involves the careful hand placement of individual pixels to create an image. What you are talking about is just a 2D game.
- TeMPOraL 7y agoWhich makes it better than the 3D you yearn for. You can't do as high-quality and as stylistically consistent graphics with real-time 3D rendering; the computing power simply isn't there.
- TomMarius 7y agoPixel art means making a picture while zoomed in to see individual pixels, placing them manually nearly pixel by pixel (only the most basic shape tools are used, and no anti aliasing).
- kchr 7y agoMost importantly: Dithering by hand.
- james_s_tayler 7y agoPlay Satisfactory then.
- mcphage 7y ago> the best and well-thought-out UI's I've ever seen in any game As you place belts, they should rotate to create a path.
- pmoriarty 7y agoThere are mods that will do exactly this.