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Why editorial illustrations look so similar these days (2019)
- raindropm 6y agoIt’s just that, a trend. It comes and will go eventually, and new trend arise, like it always did in the past.
- weakfish 6y agoInteresting, that’s a thing I’ve never consciously noticed but now I am wondering how I didn’t...
- contingencies 6y agoVector art can be nice. Late Picasso is universally admired, and posterism, Bauhaus, and other minimalist art movements are often praised for utilitarianism, efficiency and succinctness. However, viewing the New Yorker cover mentioned in the comments, a commenter noted the founder of the magazine might roll over in his grave to see such visual simplicity afront what was conceived as a sophisticated metropolitan publication. I was then amused to learn that neither the founder (born in a prospector's cabin in Aspen, Colorado) nor his first wife (who funded the thing, and was born in Missouri) were either born or bred New Yorkers. Apparently, New Yorkers are so convinced of their cultural affinities and the superiority thereof, that they neglect to notice they've been had.
- twomoretime 6y ago>it’s highly possible to make a living as an illustrator without learning how to draw in the classical sense. I've been feeling for a while that this is the case for most democratized media - the bar has been lowered across the board, and now average Joe potentially has access to an audience with little to no vetting. And I think this has drastic consequences for society. When our most popular media are chosen by majority they are effectively a "lowest common denominator", and when such media begins to dominate our attention (say, everyone's watching vloggers on YouTube), we as a society are less able to recognize merit, not just in arts, but in corporate and political contexts, too. Instead all judgements become determined by charisma and we spiral into idiocracy. This isn't about snobbery. It's about refinement of technique, of work as art, which is the clear and apparent difference between these bland magazine covers and classical art. Talent is not a replacement for knowledge and practice.
- jp555 6y agopeople have been saying this for thousands of years.
- twomoretime 6y agoCompare publishing a book 100 years ago to publishing a book now. I can write literally whatever I want and self publish. Before there was more implicit vetting to all of the media we consumed. That people were talking about it being easier a thousand years ago only suggests that it has been true for a long time. You cannot deny that it is easier than ever in history to publish information or art. And if you track the progression of technology you'll see that those people a thousand years ago weren't necessarily wrong. Starting with the invention of writing, then ink, then the printing press.....and now the internet.
- jp555 6y ago“Times are bad. Children no longer obey their parents, and everyone is writing a book.” ― Cicero
- xenihn 6y agoI really enjoy the vector-based style. Shape-based illustrations are really pleasing to me for some reason.
- system2 6y agoIt is more resistant to image compression, maybe that's why.
- WoahNoun 6y agoThis is similar to the thin-line animation / thick-line animation art style in cartoons. The push for efficiency and a quick turn-around has turned towards more simplistic art styles, for better or worse.
- whytaka 6y agoI tire of this style but what I mean to say is I'm tired of almost all new art. Of photography, of music, of visual, architectural, of design in general. The over-abundance of art and design has dulled my tastes and I can't help but see the same things everywhere, over and over. Where I see quality, I can't help but see pretension, commercial intent, and fakery.
- macinjosh 6y agoThis has been bugging me for months. You see this style everywhere and I wondered if the illustration world was down to just one artist or if it just lost originality. At least for use in marketing and branding I think it’s embarrassing to just do what everyone else is doing. How do you ever stand out?
- User23 6y agoThe same thing has observably happened with architecture. I assume there is some kind of Illustrator type app for crapping out garish 1+5[1] urban buildings. [1] https://www.bloomberg.com/news/features/2019-02-13/why-america-s-new-apartment-buildings-all-look-the-same https://www.bloomberg.com/news/features/2019-02-13/why-ameri...
- system2 6y agoYou can't stand out when 100 online articles are published by each SEO driven online magazine. You can't spend time to be original. Content goes away so rapidly and these illustrations are lost in the SEO oblivion. Blame the SEO tactics and consumers. No time to be original, no time to create once a very long article with hyper quality illustrations.
- tiborsaas 6y agoFor me personally, Quanta magazine and Nautilus stand out with their unique style. Wired is also pretty distinct
- chrisseaton 6y ago> How do you ever stand out? I'm not sure that the point of corporate artwork is to 'stand out' in the first place. That's the case with a lot of corporate work.
- bryanrasmussen 6y agoI don't think that Le Monde illustration looks quite like the other pictures. That is to say I can imagine someone making some crudely drawn approximation of the other pictures and then getting them to snap into place as required but the Le Monde has details I think would need more than snapping. At any rate I'm not sure if the sameness of style is all down to lack of talent, there has been sameness of style in past generations as well.
- Camillo 6y ago> The answer boils down to three T’s: technology, taste, and terrible pay. I don't think technology has much to do with it. Digital illustration has been around for decades now, and technological improvements have made it easier to make complex, sophisticated art and reproduce all traditional techniques. So, neither the timeline nor the trend match. The pay, sure, everyone always wants to make more money. I believe it's a factor. But it's been half a century since the 1970s. The style transition seems to have been too abrupt to be driven by long-term salary trends. Besides, it's hard to believe that the people making Corporate Memphis for, say, Facebook are so severely underpaid that no other style is feasible. In fact, if you have the money to pay your designers more, wouldn't you want to have them do something different, to stand out? So it's taste, then. But I don't think it's a pure accident of fashion. This style aligns very well with the cultural moment: the infantilization of academic/corporate/consumer culture, the triumph of safety and risk-aversion, an antipathy towards the (conventionally attractive) human form, and an ever more homogenized culture facing an ever more heterogeneous public. If you were a designer trying to capture the zeitgeist, could you do better?
- cjohnson318 6y agoThis style isn't just vector art trash using canned tools. A lot of artists are painting this way in gouache and murals. It looks simple, but that's the effect of good composition and design. I can guarantee that this art is not simple to create. Take procreate for a spin and let me know how it goes. If you see this and say, gosh there's a lot of this out there, it must be mass market garbage, then you'd be right at home with people complaining about art nouveau 150 years ago. I don't paint in this style, but I appreciate it as part of the zeitgeist. If you don't like it, paint something else and put it out there for people to write articles about.
- rendall 6y agoAgreed. I'm rather stunned that the sentence "Virtually anyone can produce professional-looking artwork using illustration software and digital tools." would be written by a professional design critic. It seems like a shockingly naive assertion for a professional to actually commit to print.
- the_af 6y agoLike user rendall, I was appalled by the article's insinuation anyone can produce this art. The examples the author gives can definitely NOT be done by someone without artistic skill. I'm not sure I understand the article. This is an art style which is currently fashionable. Complaining about art styles mankind finds outrageous has been a constant since the first caveman slapped pigments with his hand on his cave wall. Really, what is new with this article?
- gorgoiler 6y agoI have a real yearning to see some early 1990s corporate illustration now. It seemed like back then the motif of large framed doll people made of simple pencil shaded 3D effect geometry was very common. I can even picture in my mind’s eye a Netgear hub being packaged in a box showing two generic figures skipping over some hillscape, achieving corporate goals together. Maybe even Windows 3.11 used the style? I have no idea how to find an example though. Any help would be appreciated.
- quink 6y agoI know precisely the kind of style you mean. I just googled <random technology> and 1997 and found this here cover pretty immediately: https://www.amazon.com/Cisco-IOS-Configuration-Fundamentals-Systems/dp/1578700442 https://www.amazon.com/Cisco-IOS-Configuration-Fundamentals-... Probably not what you had a hazy memory of but probably very close. I love this style too. Edit: It's one of my favourite non-digital aesthetics in computing history, together with some of the stuff DEC did. Edit 2: Another minor reason I'm somewhat familiar with that style is because MUMPS vendor InterSystems kept some variants of it around for longer than reasonable: https://www.slideserve.com/broderick/introduction-to-intersystems-ensemble-and-the-tie https://www.slideserve.com/broderick/introduction-to-intersy... which I just adore. And just for another search, Microsoft 1996 yields this here thumbnail: https://i.imgur.com/wlr0U6j.png https://i.imgur.com/wlr0U6j.png for this video here: https://www.youtube.com/watch?v=2gMC_uFdcWE https://www.youtube.com/watch?v=2gMC_uFdcWE
- scribu 6y ago
- Fricken 6y agoIf you look through the last few centuries of illustration, it has always been subject to fashionable trends that are informed by the processes used to create and publish illustrations in their respective eras. There have always been distinctive and original illustrators, but the other 90% are usually playing to style trends. Ultimately concept is king and the style is malleable. These days illustrations are much more commonly produced with fast turnaround time and smaller budgets. The print industry ain't what it used to be. Illustrations are now viewed on multiple platforms and have to be readable and graphic when only a couple inches wide while (in some cases) still looking good on a magazine rack. I would say illustration went through it's most diverse and creative phase in the late 90s up to the iphone. Before Steve Jobs killed the print industry there was just such a rich tapestry of career illustrators making a comfortable living producing polished and distinctive work.
- goto11 6y agoSurely the golden age of illustration was the 1950's. After that photography largely took over in magazines, advertisements, posters etc.
- Fricken 6y agoThe industry peaked in size sometime in the 50s, but it was more quantity than quality. While at the top you had superstars like Rockwell, Layendecker and Artsybashef, you also had massive industrial scale illustration houses hiring kids out of high school and training them up quickly to produce stylistically rigid and uniform illustration work at scale and for low pay. It wasn't a whole lot different than the way the Animation and video game industry works today.
- paganel 6y agoFor me the golden era is the 1930s and its art deco styling, something like this [1] or this [2] [1] https://i.pinimg.com/originals/ce/62/b9/ce62b9cf9c349ea8101827f1535e4001.jpg https://i.pinimg.com/originals/ce/62/b9/ce62b9cf9c349ea81018... [2] https://i.pinimg.com/originals/3c/67/d5/3c67d54d2fe785c773d29c6058517e23.jpg https://i.pinimg.com/originals/3c/67/d5/3c67d54d2fe785c773d2...
- twalla 6y agoThis is something that's been bugging me for a while that I could never put a label on. It appears "Corporate Memphis" [1] is a popular catchall term for this style. I think the comparison is apt because not only do they both share an affinity for the hypercolorful and simple geometric forms - they also both strike me as something that you can immediately place as the product of a certain time, which is really just a nice way for saying this stuff is going to look super dated just like the works of the original Memphis Design Movement [2]. [1] https://www.are.na/claire-l-evans/corporate-memphis https://www.are.na/claire-l-evans/corporate-memphis [2] https://www.curbed.com/2017/6/23/15864234/furniture-memphis-design-ettore-sottsass https://www.curbed.com/2017/6/23/15864234/furniture-memphis-...
- kome 6y agoMemphis stuff looks really cool to be honest - because it was, and it still is, an outsider style, never accepted for real. but "Corporate Memphis" is such a great definition! “Tracking the illustration style of choice in our tech dystopia” ahaha
- faizshah 6y agoWeb 2.0 already looks insanely dated, I think we're turning another corner right now as well with Material. It's pretty fun to click through bootstrap 1-4 and see some changes like the buttons slowly lose their gradient then their outline until by 4 they are just totally flat: https://bootstrapdocs.com/v1.4.0/examples/hero.html https://bootstrapdocs.com/v1.4.0/examples/hero.html https://getbootstrap.com/2.3.2/examples/hero.html https://getbootstrap.com/2.3.2/examples/hero.html https://getbootstrap.com/docs/3.3/examples/jumbotron/ https://getbootstrap.com/docs/3.3/examples/jumbotron/ https://getbootstrap.com/docs/4.4/examples/jumbotron/ https://getbootstrap.com/docs/4.4/examples/jumbotron/
- bradknowles 6y agoNo Thanks, I Fucking Hate, Loathe, and Despise It. I’m a child of the 80s, I love Alessi design, but I think maybe this guy would have done the world a favor if he had left the planet by the end of the 70’s.
- mc32 6y ago
- mirimir 6y agoHuh. Cartoons went that way, decades ago :(
- the_af 6y agoThe aesthetics of Dexter's Laboratory or Samurai Jack are superb. The latter in particular is a work of art, even experimental at times (as well as fun!). So I welcome this in cartoons.
- Kye 6y agoTaste is subjective. I could never get used to them. Some people say things like "bad" or "ugly" when what they really mean is "not for me." It's okay to have different tastes in art. The world would be a dull place if everyone liked the same things.
- mirimir 6y agoI was referring to ones with simply shaped body parts that don't articulate, but merely shift. They just scream "cheaply made".
- ingenieros 6y agoYou are referring to the infamous: "CalArts Style" https://www.polygon.com/2018/5/22/17381380/thundercats-roar-cartoon-network-style-steven-universe https://www.polygon.com/2018/5/22/17381380/thundercats-roar-...
- mirimir 6y agoActually, it's this, I think: https://tvtropes.org/pmwiki/pmwiki.php/Creator/HannaBarbera https://tvtropes.org/pmwiki/pmwiki.php/Creator/HannaBarbera
- the_af 6y agoI'm afraid I disagree with internet outrage in this case. I see nothing wrong with CalArts style. It's a fashion. In time it will give way to other fashions. Old cartoons tended to look in a similar visual style too. I don't get "outrage" over cartoons. I like the style of those new Thundercats. I like the old ones too. I like the style of the new She-Ra. I liked old He-Man and She-Ra too. I just... I just can't make myself say I like My Little Pony. Sorry, my open-mindedness has limits :P
- _pmf_ 6y agoThat's one of the very few art styles that I find physically revolting.
- deleted 6y ago[deleted]
- billfruit 6y agoPerhaps an alternative style, roughly painted watercolours as seen here in Columbia Journalism Review https://www.cjr.org/special_report/what_were_reading.php https://www.cjr.org/special_report/what_were_reading.php
- abrkn 6y agoHumans of flat[1] have been documenting this for some time https://twitter.com/humansofflat https://twitter.com/humansofflat
- BSVogler 6y agoTweets are protected.
- gurkendoktor 6y agoIt's a shame his tweets are protected - is this some form of Twitter ban? This account was doing a good job tracking the way humans are depicted in tech illustrations. It breaks my heart that absolutely no company is safe from deformed vector humans anymore: https://blog.jetbrains.com/blog/2020/04/08/keep-learning-and-teaching-with-jetbrains/ https://blog.jetbrains.com/blog/2020/04/08/keep-learning-and...
- amelius 6y agoI think this is related to: https://news.ycombinator.com/item?id=22490089 https://news.ycombinator.com/item?id=22490089
- goto11 6y agoMost comments are quite negative, but I think an important reason is that the "flat" style looks pretty good on a screen and feels "native" to the digital media in a way watercolors or pencil or oil paint just doesn't. It is basically the natural evolution from simple icons. Sure most of it is generic and derivative, but this is true for any style. It is typical that a new media try to emulate older, more prestigious media. Digital lack the physicality, so there was a long infatuation with trying to make it look more "physical" - shadows, texture and so on. Now it seems the tide have turned and print magazines try to look more digital.
- pcurve 6y agoother mediums can look good on screen too. the biggest reasons is skills and cost. Very few people can actually do digital watercolor, pencil, oil, collage, etc. well. Those take years and years of training. Flat illustrations are no picnic, but they're much more forgiving to novice.
- kuschku 6y agoI’d also count the old (2013) Google Now headers into this: https://forum.xda-developers.com/showpost.php?p=37322378&postcount=98 https://forum.xda-developers.com/showpost.php?p=37322378&pos... They’re the same kind of illustrations, and a relatively early example, being from 2013.
- martyvis 6y agoThe very matter-of-fact education channel, Kurzgezagt, uses this style. I imagine partly because of the speed and ease of creation of the videos, but also for the unambiguous and direct capability in conveying information. https://www.youtube.com/user/Kurzgesagt https://www.youtube.com/user/Kurzgesagt
- GuB-42 6y agoA good side effect of that style is that their videos look great even at very low quality settings.
- zimpenfish 6y agoWhich I'd assume is part of the reason people are choosing that art style for articles - when you don't know what people are going to be viewing your image on, a limited bold colour palette with bold shapes is probably a fair bet for "yep, still works" on most devices.
- joosters 6y agoYou have to admire the chutzpah of the author, who bemoans the dwindling pay for illustrators, yet illustrates their own article with a picture from a $10 subscription service. Well played!
- arkitaip 6y agoThey are literally using the image to illustrate their point.
- joosters 6y agoNo, they are just being hypocritical. Was their story unbelievable without their own use of low-budget artwork? If not, why then did they feel the need to also underpay artists themselves?
- deleted 6y ago[deleted]
- codesections 6y ago> A US-based editorial illustrator earns an average of $47,000 a year… Dismal pay isn’t just an American phenomenon. Median income for the United States is under $35,000. I understand (through personal experience!) how much cost of living differs in major cities, but illustrators are not limited to living in those expensive locations. In some ways, the shift in pay seems to reflect the change in location as much as anything else – at one point, illustrators for NY media basically needed to live in NYC, but that is no longer the case and pay seems to be adjusting.
- claudeganon 6y ago> but illustrators are not limited to living in those expensive locations. Like tech, illustration is as much about networking as anything else, especially with art directors at the outlets that pay well. Most of those are in NYC, although SF is emerging as a new hub because of how much art tech companies now use. If you get really big or a highly-paid teaching job, maybe you can move out to Connecticut or Rhode Island. Otherwise, you need to put in face time with your peers and at industry social gatherings if you want to get work. There’s even a dues-paying club for this glad-handing: https://www.societyillustrators.org/ https://www.societyillustrators.org/
- claudeganon 6y agoAs someone who has done commercial illustration for some of the big outlets, it’s strictly a numbers game. You can’t get enough work if your style is too distinct, or at least, not enough work consistently to make ends meet. Outlets like the NYTimes still do employ talented illustrators with distinct, innovative styles. Just look at this drawing of Bill Gates by Connor Willumsen: https://www.nytimes.com/2020/04/17/technology/bill-gates-virus-conspiracy-theories.html https://www.nytimes.com/2020/04/17/technology/bill-gates-vir... But it’s not the kind of work that’s centered by these publications. Anecdotally, and from what I’ve read about the history of the profession, this stems from art direction not having as much independence from editors as they once had. Editors used to hire art directors with the intent of respecting and deferring to their taste and expertise. Now, they override and meddle, thinking themselves capable of directing an overall “vision” without domain knowledge or really even taste.
- spodek 6y agoWhen photography made realism trivial to achieve over a century ago, painters responded with alternatives, like impressionism. Illustration overlaps with art, though isn't the same, but people who want to express themselves will create new ways that separate them from people who just use new technology that makes making eye-catching things easier.
- iamben 6y agoThe pay thing is pretty interesting. Whilst it's really obvious here (and often taken advantage of), I think you find it everywhere people love something. I think most people start drawing because something in them won't let them stop. They genuinely love it. Same with making music, etc etc. That moment you realise someone will pay you to do something you love (and will do for free) is completely mind blowing. Unfortunately you also end up wrestling with the "I'd do this for free, so how little will I accept," knowing full well that there's a kid down the street who draws really well and lives with their parents and to whom £75 is the equivalent to 2 days stacking shelves in a supermarket... I found this with web stuff, especially early in my career (and before templates were everywhere). I really needed the money, but "the son of my friend's dentist will do it for £XYZ" and you end up working for less than minimum wage because you're not old enough to know better - plus you tell yourself you "love doing it enough" to do it free anyway, and it's "all experience".
- projektfu 6y agoDesign trends don’t seem to coexist for long. One becomes dominant, quickly everyone grows tired of it, a new, quirky one comes along that gets traction, cycle repeats.
- projektfu 6y agoExamples include de Stijl, Art Deco, the photorealistic 40s, googy, the bicolor 60s, the glamorous 70s.
- coldcode 6y agoArt always changes, and art critics always complain when it does, and complain when it doesn't. Illustration is simply art on a shoestring. No one is able to afford a Normal Rockwell or hire David Hockney given publishing makes so little revenue today, so finding a way to make a graphical point quickly is no less an artistic achievement. Technology allows today things that no artist from the past could do, and there is no reason to not take advantage of it. At one point painting with oils was new, painting in many colors was new, printing in color was new, even thinking of art in the abstract was new; so art changes to take advantage.
- crazygringo 6y agoIt's good to finally know what name to call this style -- Corporate Memphis! But besides the flat aesthetic having started on phones over the past decade-plus, I think there are two key factors the article hints at but doesn't really address directly. 1) If you're illustrating on your computer, there's something more inherently (although subjectively) "honest" about flat design -- it looks like computer vector shapes. Using brushes in Photoshop/Procreate is a throwback, "fake", simulated. If digital is the medium, then basically either pixel art or vector art are the two "most authentic" expressions of that medium. 2) Economically, shapes in Illustrator/etc. are infinitely easier to tweak. If the editor wants you to adjust your image, you might be able to spend just 10 minutes making the changes, rather than 6 hours drawing/painting up a totally new version. (Yes I know painting programs can support layers and other fancy things to help, but it's still going to be harder.) Also, because flat art requires a good eye but very little learned "technical" technique (as opposed to, say, watercolor or oil painting), a lot more people can do it (just keep tweaking the shapes until it looks right), and it's very easy to achieve consistency across images, even if made by totally different people.
- ric2b 6y agoYeah, I see it as very similar to what we see with programming languages. Technically these tools offer infinite flexibility and let you do anything, but what you'll see more often is what the tools makes easy, what they encourage.
- satvikpendem 6y agoRegarding 1, skeumorphism looks fake, because it is, since we're not using physical controls on a digital device anymore, so the metaphors are not as useful. Vector art, as you say, is less physical but conforms to digital devices better. Now neumorphism is up and coming, but I think it still looks bad, for the same reasons as skeumorphism.
- pcurve 6y ago2) is spot on. This type of style is illustration equivalent of gradient and drop shadow. Anybody can use them to make things look decent without much skill. Also, for the most part, people who are paying these illustrators do not have trained background to understand the extra cost associated with higher effort work.
- satvikpendem 6y agoWhat do people think of services like www.undraw.co, or www.humaaans.com? I like them, even if they are overused. I think we're beginning to see an evolution of this style to start using more gradients, as we did about 10 years ago: - community - https://dribbble.com/shots/11051166-community https://dribbble.com/shots/11051166-community - Miracle - https://dribbble.com/shots/10836129-Miracle https://dribbble.com/shots/10836129-Miracle - Together - https://dribbble.com/shots/10804716-Together https://dribbble.com/shots/10804716-Together
- troughway 6y agoIf you want an easier time tracking whatever latest fad is out there, you can look at the home page of Dribbble. Everyone doing the same art style is some peak creative work right there.
- j4_hnews 6y agoPerhaps it's a fast turn-around time thing? You want to hijack capitalize on news cycle with an article that gets clicks ... you need an eye grabbing graphic within hours. This style is the path of lease resistance.
- cco 6y agoMy friends and I refer to this as FDP, Flat Disproportionate People, and it is _everywhere_!