5 ms·
The last "real" Doom imho. Although both Doom 2016 and the new Doom Eternal look and run amazingly well, the thing with weapon alternate firing modes and weapon
by lgl 7y ago
The last "real" Doom imho. Although both Doom 2016 and the new Doom Eternal look and run amazingly well, the thing with weapon alternate firing modes and weapon mods are just not my cup of tea. I don't want a shotgun that fires grenades and has full auto modes and whatever the hell the other mods do. They lost a bit of the nostalgia with all those extras, or maybe I'm just getting too old (?).
This browser port runs really great, when the game came out it was one of those that made people have to completely migrate to the next generation of hardware.
- skocznymroczny 7y agoI share similar feelings. I feel like Doom 2016 (and Eternal) are more of a sequel to Brutal Doom (a popular mod for original Doom games adding finishing moves, over the top weapons and over the top gore/violence effects). I've always viewed original Doom as more of a survival horror. People laugh now, but Doom was a genuinely scary game back when it released. Gamers nowadays obviously won't be scared by it. They also might play on lower difficulty levels or with cheatcodes. So rather than "you are stuck here with the demons", most gamers will play it as "the demons are stuck here with you", and this is what Doom 2016 reflects.
- AaronFriel 7y agoEven on higher difficulty levels - I think except for the highest - the classics aren't hard. Modern games have more timing mechanics, more verticality, more methods of movement or control to master. I'd gather most middle of the road FPS players these days could breeze through the hardest modes of Doom and Doom 2. I think they were difficult at the time because they were so novel. Modern games are novel in different ways and challenging in that novelty. Doom feels somewhat more "solved".
- krige 7y agoEssentially mouse aiming (meaning just rotating left-right in Doom) coupled with strafing breaks Doom 1 and 2. The enemies simply aren't designed to deal with a player that can seamlessly sidestep and precisely aim at the same time. If you were to play with keyboard only you might find the OG Doom quite a bit more challenging.
- dkonofalski 7y agoI have to disagree. Anyone who played DooM and DooM II more than just a single time through the campaign is more likely to view the originals as bullet ballets rather than as survival horror. DooM levels that seemed "scary" were only scary because demons could jump out at you and give you a jump scare. Once you know where the monster closets are, it's not that scary anymore. If you played the original's multiplayer at all, then you'll remember how quick and frenetic it was and how that changed the play style for the single player levels. The new games reflect that much better than Doom 3, imo.
- camgunz 7y agoTotally agree, the thing about Doom is the movement and the speed. I watched a few hours of Doom eternal and within 2 minutes of watching the physics, my only thought was "this is Quake".
- dkonofalski 7y agoI'm a huge DooM fan and have been playing since I downloaded the original off of a BBS back in the day and I have to, respectfully, disagree. With DooM Eternal, there's actually a fully running port of DooM and DooM II inside the game and jumping into that after playing the main game for a while feels incredibly seamless. DooM (2016) and DooM Eternal feel like they took the scary shotgun ballet of the originals and added verticality and modern game mechanics to it. The only thing I think they missed an opportunity on are the dark levels that were in the originals. Not every level in the original games was a full speed dance with demons.
- lgl 7y agoOf course, agree to disagree. But in particular, having to constantly perform glory kills and chainsaw attacks to get more than 5 bullets or having to snipe coordinates XY on enemy Z with alternate firing mode N to weaken him and only then succeed in taking them down is, in my opinion, not that "Doomy". But I get what you're saying, they can't just make the same game again of course. Also, these days expectations from new games are way bigger than they were back then. Still all great games.
- dkonofalski 7y agoI don't think that's a fair assessment. You don't have to constantly perform glory kills or chainsaw attacks and there's not a single instance in the game where you have to kill an enemy with an alternate firing mode to a specific region. I think you're exaggerating for effect, and that's fine, but I don't feel like you'd need to do that if your argument had any meat to it. You're right that it's not the same game (because that would be boring) but to say that it's not "Doomy" because of reasons that aren't even accurate makes your whole argument fall apart. Case in point, there's already a pistol-only playthrough of DooM (2016) and I know people are already working on shotgun-only playthroughs of Eternal.
- lgl 7y agoOk, I was exaggerating a bit but as far as I remember, the game specifically breaks the flow to pause and show you a little instructional clip [0] [1] on how to better kill each enemy, so there's that. But hey, your point is made, I was just throwing my opinion out there, I don't think we need to continue nitpicking since tastes are tastes. 0 - https://youtu.be/5Zp_RMO19aM?t=633 https://youtu.be/5Zp_RMO19aM?t=633 1 - https://youtu.be/x9pL9X9V4iU?t=1536 https://youtu.be/x9pL9X9V4iU?t=1536