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IEEE VR starts tomorrow (Sunday-Thursday). Entirely online. Registration is waitlisted, until they see how their infrastructure holds up. But they also plan
by mncharity 7y ago
IEEE VR starts tomorrow (Sunday-Thursday). Entirely online. Registration is waitlisted, until they see how their infrastructure holds up. But they also plan live streaming video of all presentation sessions (papers, panels, workshops, and keynotes) on Twitch, open to anyone.
streams: http://ieeevr.org/2020/online/ http://ieeevr.org/2020/online/ schedule: http://ieeevr.org/2020/program/overview.html http://ieeevr.org/2020/program/overview.html hashtag: https://twitter.com/hashtag/IEEEVR2020 https://twitter.com/hashtag/IEEEVR2020
Also working on a video-rich[1] tweet thread "Atoms are {little, balls, sticky, jiggly, bouncy, stacking, etc}", as motivation while working towards an exemplar of transformatively improved science education content, which I hope will speed conversations about that. Anyone have any favorite media of atoms?
Also on desktop panning using head tracking. Also on using RealSense t265 tracking cameras with Google Mediapipe's TF hand tracking.[2] Also on a next rev of DIY 3D shutter glasses. Also on... sigh.
[1] example media: balls https://www.youtube.com/watch?v=oSCX78-8-q0 https://www.youtube.com/watch?v=oSCX78-8-q0 , sticky https://i.insider.com/5249da00eab8ea2172fa799a?width=700&format=jpeg&auto=webp https://i.insider.com/5249da00eab8ea2172fa799a?width=700&for... , ball in the ball (nuclei) https://www.youtube.com/watch?v=AVKZDmYrTHo https://www.youtube.com/watch?v=AVKZDmYrTHo [2] low-performance browser demo: https://blog.tensorflow.org/2020/03/face-and-hand-tracking-in-browser-with-mediapipe-and-tensorflowjs.html https://blog.tensorflow.org/2020/03/face-and-hand-tracking-i...
- person_of_color 7y agoDon't you think the VR industry is now in jeopardy with decreased consumer spending?
- seanmcdirmid 7y agoI personally think this will make VR even more popular, especially the fitness aspects that were incredibly useful when all the gyms closed.
- mncharity 7y agoMuch XR effort is commercial/industrial rather than consumer. FAGM's bets are long-term. Smaller OEMs seem to focus on industry and/or CN/SK/JA. Consumer XR software effort, but for games, is on phones/tablets. US consumer game VR, well, depression and a supply-chain-troubled Xmas, versus more time at home through next winter... shrug? My very fuzzy impression is people were already expecting merely-steady growth there.