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I've seen installations like this in a lot of high-traffic areas like malls and amusement parks. Interestingly, they all seem to use rather bulky setups involvi
by Ajedi32 7y ago
I've seen installations like this in a lot of high-traffic areas like malls and amusement parks. Interestingly, they all seem to use rather bulky setups involving laptops in backpacks attached to wired PC VR headsets. Two years ago though, Oculus demonstrated a similar system that requires nothing but a large empty space and a $400 standalone Oculus Quest for each player[1] (no backpack PCs or external tracking hardware required). This seems like a much cheaper solution, so I'm a little curious as to why arcades haven't started adopting it yet. Is it just because there's no official support for this feature from Oculus yet?
[1]: https://www.youtube.com/watch?v=QJXpHp_iQF4 https://www.youtube.com/watch?v=QJXpHp_iQF4
- saberdancer 7y agoI think so. But it is about to change. There are some beta games coming out with this kind of functionality (shared roomscale) for Quest. When they get released, it will lower the cost of VR arcade substantially.
- meheleventyone 7y agoI think there are some really cool club level things that could come out of it as well. Get together with friends in a sports hall to play VR sports together in a shared space.
- seanmcdirmid 7y agoOculus Quest hasn’t even been on the market for a year yet, so give it some time. Also, the Quest is a bit more closed than other platforms, it isn’t clear how they will handle custom VR experiences yet.
- Cpoll 7y agoClosed shouldn't be a problem, every Quest can be developed on and sideloaded to.