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One of the hardest problems in VR has been locomotion -- how do you move from place to place in a way that's seamless and fluid? Even Half-Life Alyx struggles h
by Jasper_ 7y ago
One of the hardest problems in VR has been locomotion -- how do you move from place to place in a way that's seamless and fluid? Even Half-Life Alyx struggles hard with this. You'll notice that whenever anything cool is going on, they have you put your hand on some pillar or controller to keep you from wandering off.
Beat Saber is probably the best app for VR, because it solves that problem by not having any locomotion. The world locomotes to you.
But that works well for an abstract rhythm game. I don't know how well that works for anything else.
- seanmcdirmid 7y agoI basically use it for kickboxing, and the lack of locomotion in my apartment is a feature, not a bug. One reason I haven’t really gotten into thrill of the fight is because it involves actual moving, and I’ve found that isn’t really safe unless you have the space for it. Instead, I have to duck, lean, and weave enough with boxvr, and that is good enough for a lower body workout. I’ve never used the knobs and triggers on my VR controller for anything beyond game selection. In fact, I think Oculus would do better just to put out additional simplified controllers meant for fitness gaming. Nothing wrong with rhythm games if they can help you drop 40 pounds. The space problem is easy to solve with....space. A VR gym setup could easily solve it by putting you in a racket court with an appropriate guardian, and then let the VR system do the rest. Otherwise we will have to wait for Omni directional treadmill tech to get better.
- kipchak 7y agoYou might like to the top, it's not quite as much exercise as boxvr or beat saber but still a decent bit, and fairly minimal space requirements.
- alias_neo 7y agoI remember trying a VR game in a shopping centre in Malta of all places in the 90s. They strapped you in a harness and you walked on an omnidirectional treadmill within a "ring". The game was basic, early "3d" (in the gaming sense), low polygon, low resolution, no depth or actual streoscopic, but this was the 90s. I tried to check it out again on a subsequent visit to Malta but it had of course gone. Real shame, I saw nothing of its kind for decades later.
- neotek 7y agoSounds like Dactyl Nightmare! https://www.youtube.com/watch?v=2Xj7qPEUEq0 https://www.youtube.com/watch?v=2Xj7qPEUEq0
- alias_neo 7y agoOh this is cool, it wasn't this one from what I recall (which isn't a lot). The main things I remember are; it was an FPS, it was indoors/enclosed, the lighting was bad so it was really hard to tell where walls/corners were and it was very, very red. The controller was sort of ring/oval shaped, I remember basically nothing about the headset other than that it was tethered.
- nytesky 7y agoThis rig like from "Community": https://www.youtube.com/watch?v=EQEiXST_qms https://www.youtube.com/watch?v=EQEiXST_qms
- alias_neo 7y agoYes it was like that, but standalone, the computer, I presume was in the base, which was like a platform; about a foot-high puck shape you stood on within the ring which had the treadmill built in. Edit: I seem to recall it costing 2 lira for a turn.
- fyp 7y agoI thought half life alyx wasn't released yet?
- Grimm1 7y agoIt's not which is why their comments are confusing to me too and also highly anecdotal. I know just as many half life fans who are super excited for it.