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I think there is a middle ground of many indie games I see on steam that are much larger then they should really be. As a dev, one problem I saw often is UE4 i
by KilledByAPixel 7y ago
I think there is a middle ground of many indie games I see on steam that are much larger then they should really be.
As a dev, one problem I saw often is UE4 is massive, well over a hundred meg for just the base engine.
- meheleventyone 7y agoBinary size is a drop in the ocean most of the size of game installs is in assets.
- Sohcahtoa82 7y agoWhile true, you do have to ask how the hell there could possibly be 100 MB of just code. Consider Windows calculator. In Windows 10, it consumes 15+ MB of RAM. When desktops have 8+ GB of RAM, 15 MB is essentially nothing. And yet, 15 MB is an astronomical amount of RAM considering the functionality Calculator offers. There's really no reason it should be more than a couple hundred kilobytes.
- meheleventyone 7y agoYou can actually look at the UE4 source and see.
- rafaelvasco 7y agoI didn't have a look at the code but the binaries aren't just code. Apart from things like embedded icons and stuff, there can be lots of engine embedded resources inside;
- nineteen999 7y agoThere is a reason for that, which is that UE4 has an absolutely massive amount of features out-of-the-box compared to most other engines. If you were to add all the stuff from the Unity marketplace you need to be equivalent to a base UE4 install, it would probably approach that size as well, presuming all those features were even available.