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In terms of pixel count, isn’t the Vive only a 1080x1200 monitor? (per eye). I’d like more information density without having to move my neck around.
by varenc 7y ago
In terms of pixel count, isn’t the Vive only a 1080x1200 monitor? (per eye).
I’d like more information density without having to move my neck around.
- rtkwe 7y agoYeah that's the major issue with VR or AR monitors. If the screen fits into your whole field of view the headset screen has to be much higher resolution than the screen it's displaying.
- chrischen 7y agoYes but you can't physically look at and process all the independent monitors anyways. So you have one physical monitor addressing n-virtual monitors.
- Dylan16807 7y agoOne really bad physical monitor. At 16 pixels per degree, you're at one third of a plain old 96 dpi reference screen. Imagine if those nice 24 inch monitors had a resolution of 700x400. You can have n of them, but that is not going to make it good. And your field of view is pretty small at the same time. Edit: Oh, that's a Vive Pro. Reduce everything 30% more for a Vive.
- Polylactic_acid 7y agoThe original vive is pretty outdated now. You would struggle to even read text, let alone want to replace your monitor with it. Currently the best you can get is 4k per eye which is going to allow you to read text ok but the quality will be something closer to a 720p screen since those pixels are spread out over a huge area. Give it a couple years and there will probably be an 8k vr setup that might allow for decent desktop use. But even then I'm not sure most people would want to use such a setup since you would need a very powerful pc for it and no one else would be able to see your screen.
- Fnoord 7y ago> and no one else would be able to see your screen. I consider that a plus. I'm regularly flabbergasted by the things I'm able to see on screens in public transport.
- Polylactic_acid 7y agoIn an office its probably not ideal when you need to show things to people.