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Artists and designers are accustomed to Maya-style GUIs. As a counter-example however, I worked at a game studio where we made our own engine. We didn’t have t
by corysama 7y ago
Artists and designers are accustomed to Maya-style GUIs.
As a counter-example however, I worked at a game studio where we made our own engine. We didn’t have the time to make GUI-based tools. So, instead we focused on text-based configuration, Lua scripting, fast asset baking and hot-reloading of everything mid-game. When we switched to Unity for business reasons most people thought it was a productivity reduction.