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Defacto: Factorio-like game in the browser for the PICO-8
- cabaalis 7y agoPlaying in mobile with the Gameboy-like interface is a joy :)
- deleted 7y ago[deleted]
- escherize 7y agoI've been playing a great factorio-like called Mindustry. It is less resources+logistics and a little more starcraft. It is relaxing and satisfying to rebalance resource lines and optimize production. https://anuke.itch.io/mindustry https://anuke.itch.io/mindustry
- jaked89 7y agoWhere Mindustry falls short for me is where once the waves are over, you're forced to leave your base and start all over. I'm not motivated to invest in optimization if the production line is going to be abandoned soon; the game becomes more of a tower defense, and less of a production one.
- donio 7y agoPlay custom game, survival mode and see how many waves you can survive. I think the campaign is more of a tutorial thing and to have a mode with a sense of progression.
- skrowl 7y agoI felt this same way. Survival is the real challenge. Campaign is just for fun / learning the mechanics.
- jakear 7y agoHave you tried multiplayer? I think it would make optimization more important, as I agree in single player it's a bit too easy to cheat the system with sloppy production lines by just adding hella barricades and getting the best guns.
- willis936 7y agoSchematics! Like in most industrial automation games the player is always the limiting factor.
- progval 7y agoIt's also open source, and the code is very readable / easy to hack on, even for someone like me who barely knows Java.
- chillacy 7y agoI’ve never had my flights pass by so quickly as when I play Mindustry on the plane. I would say that it’s less complex though and the maps don’t allow infinite expansion.
- imtringued 7y agoIt looks nice but it feels like its design was heavily influenced by the desire to make it mobile friendly. 15 min sessions, starting from scratch every single time, etc
- snicky 7y agoPlease, please don't mention Factorio, it's too addictive. I bought it on Steam during Christmas 2 years ago and almost forgot there's a world outside. I spent 80 hours playing it in a couple of days and it was just one game. Later I found out that most people beat it much faster (https://howlongtobeat.com/game.php?id=17455 https://howlongtobeat.com/game.php?id=17455) and it made the guilt of wasting time even stronger. It is an awesome game though. Just don't start.
- krallja 7y agoIt’s called cracktorio for a reason. The factory must grow.
- butz 7y agoYou know, it can be completed even faster https://www.speedrun.com/factorio https://www.speedrun.com/factorio
- keithnz 7y agoooo, nefrums got pushed down today.... so I expect he will do another run pretty soon, he usually live streams it on twitch. Given his last run, and all the mistakes he made, he should be able to get sub 2 hours
- sleepybrett 7y ago... then I probably shouldn't tell you about satisfactory.. add a dimension to your factory.
- keymone 7y agoover 1000 hours of entertainment. for less than $30. can't beat that. zero guilt.
- henrikschroder 7y agoOh, you liked Factorio? Let me tell you about this game called Oxygen Not Included, it's similar, but with more thermodynamics, and cute little dupes running around... I only have 560 hours played so far.
- chapium 7y agoI'm frequently amazed by what can be built within the limits of PICO-8 and Lua.
- loup-vaillant 7y agoI'm not sure how drastic these limits really are. The display is tiny, the graphical memory small (32K), and code is limited to 8192 Lua tokens. On the other hand, I haven't seen any computational model. It seems the "machine language" actually is Lua, and processing power is not limited by the specs, but by the host computer. Thus, there are quite a few ways we could trade speed for size. My dream of a fantasy console is one that we could actually instantiate in actual hardware, should we want to. Ideally a cheap FPGA for which we have a Free toolchain, like the iCE40.
- mysterydip 7y agoHave you seen this? https://basicengine.org/ https://basicengine.org/
- chapium 7y agoI have only plugged around in pico a bit but i think there are some limits on how many instructions can be executed per update(30fps)
- Impossible 7y agoThis isn't true at all. There are (undocumented) artificial costs to all instructions, making something like writing a performant software 3D engine non-trivial. For example there is a benchmark cart that compares runtime performance of multiple triangle rasterizers (https://www.lexaloffle.com/bbs/?tid=31478 https://www.lexaloffle.com/bbs/?tid=31478). If the limit was the host computers ability to execute Lua you'd be able to trivially draw 10s of thousands of triangles in software without issue.
- loup-vaillant 7y agoAh, that would explain why I haven't seen it. Good, then.
- t0astbread 7y agoThis is amazing. Especially the fact that a PICO-8 game can own my brain this much.
- ouid 7y agoare bridges supposed to function as much more efficient inserters?
- myhf 7y agoYes. They also act as splitters.
- gaogao 7y agoVox Mine is another super impressive PICO-8 game - https://www.lexaloffle.com/bbs/?tid=32894 https://www.lexaloffle.com/bbs/?tid=32894
- kickscondor 7y agoMaybe not to that level, but also an impressive clone - of Katamari Damacy: https://www.lexaloffle.com/bbs/?pid=katamari_christmassy https://www.lexaloffle.com/bbs/?pid=katamari_christmassy
- swang 7y agohow do i pick the direction that the insert is put in? using my directional arrow keys doesn't seem to work edit: ah you're suppose to drop the piece then choose the direction with your mouse/keyboard
- deleted 7y ago[deleted]
- mdaniel 7y agoThe pixel perfect placement requirements made me feel like I was trying to play using those pick-em-up games at the fair. I will just admire this game for its technical achievement, because the UX is entirely too bad for me.
- frozenlettuce 7y agoThe gameplay was surprisingly smooth in a mobile device. Congrats on the game!
- Brave-Steak 7y agoI'm sort of impressed that this seamlessly supports touch controls on my phone. Is this normal for PICO-8 emulators?
- mNovak 7y agoReminds me also partially of https://factoryidle.com/ https://factoryidle.com/ Lost some hours there in the past
- willis936 7y agoThat developer makes abusive design decisions. He does not maximize player entertainment, he tries to maximize how much money he can squeeze out of players with addictive loops. There are better options in this genre.
- deleted 7y ago[deleted]