3 ms·
I always took the odd pacing as a way to mix up pacing. Break the mold that every magical macguffin required a dungeon with guardian like in many other RPGs of
by SkyBelow 7y ago
I always took the odd pacing as a way to mix up pacing. Break the mold that every magical macguffin required a dungeon with guardian like in many other RPGs of the time. The weapon orbs seem to be mostly well spaced out. I remember the last magical spirit seemed to have been given way too late to really notice the missing magical spell that ended up mattering in the final fight.
I wonder how much of it is just bad memory since it has been like 15 years since I last played the second half of the game (I've replayed it a few times but always stop around the mushroom kingdom).